Game Programming Gems 6
暫譯: 遊戲程式設計寶典第六版

Mike Dickheiser

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Welcome to the sixth volume of the Game Programming Gems series. With team sizes constantly expanding, developers are finding themselves pushed to become increasingly specialized. This makes it important to have cutting-edge, ready-to-use material in your specialization, as well as resources that you can call upon if you need to work outside your area of expertise. Volume 6 has been explicitly designed with your current challenges in mind. With the new generation of machines, players expect higher-fidelity models and animations, fancier physics and graphics effects, and more intelligent AI. All of these capabilities require robust teams and longer schedules, so to help ensure that your games are still delivered on time and on budget, you’ll find 50 all new articles written by experts in game technology from many different backgrounds and over twenty countries. This volume also includes a brand new section dedicated to Scripting and Data-Driven Systems, which is focused entirely on the growing trend of removing the programmer from the data-tweaking loop. So, whether you’re a new game programmer starting out on this exciting path, a grizzled, industry veteran, or a most welcome visitor, we hope that you will find inspiration, insight, and at least one or two true gems to use in your world!

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歡迎來到《遊戲程式設計寶石》第六卷。隨著團隊規模不斷擴大,開發人員發現自己被迫變得越來越專業化。因此,擁有尖端的、隨時可用的專業材料以及在需要跨越專業領域時可以依賴的資源變得至關重要。第六卷明確考慮了您當前面臨的挑戰。隨著新一代機器的出現,玩家期望更高保真的模型和動畫、更華麗的物理和圖形效果,以及更智能的人工智慧。所有這些能力都需要強大的團隊和更長的時間表,因此為了確保您的遊戲仍能按時和按預算交付,您將會找到50篇由來自不同背景和超過二十個國家的遊戲技術專家撰寫的全新文章。本卷還包括一個全新的部分,專注於腳本和數據驅動系統,完全聚焦於將程式設計師從數據調整循環中移除的增長趨勢。因此,無論您是剛開始這條令人興奮的道路的新遊戲程式設計師,還是經驗豐富的行業老將,或是最受歡迎的訪客,我們希望您能找到靈感、見解,以及至少一兩個可以在您的世界中使用的真正寶石!