Introduction to Game Development (Hardcover)

Steve Rabin

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Based on the curriculum guidelines of the IGDA, Introduction to Game Development is the first book to survey all aspects of the theory and practice of game development, design, and production. The book, which might be used as a text for introductory courses or as a comprehensive reference for game developers and designers, is divided into seven independent parts: Critical Game Studies, Game Design, Game Programming (Languages and Architecture), Game Programming (Mathematics, Collision Detection, and Physics), Game Programming (Graphics, Animation, Artificial Intelligence, Audio, and Networking), Audio Visual Design and Production, and Game Production and the Business of Games. Twenty-seven of the leading game developers, programmers, and designers have contributed chapters that discuss state of the art principles and techniques from the game development industry. The accompanying CD-ROM covers tutorials, animations, images, demos, source code, and Microsoft® PowerPoint lecture slides that reinforce the concepts presented in the book. This is a must-have resource for anyone looking to understanad the entire game development process.

商品描述(中文翻譯)

描述:
根據IGDA的課程指南,Introduction to Game Development是第一本涵蓋遊戲開發、設計和製作理論和實踐的綜合性書籍。這本書可以作為入門課程的教材,也可以作為遊戲開發者和設計師的全面參考資料。書籍分為七個獨立部分:Critical Game Studies、Game Design、Game Programming(語言和架構)、Game Programming(數學、碰撞檢測和物理學)、Game Programming(圖形、動畫、人工智能、音頻和網絡)、音視覺設計和製作,以及遊戲製作和遊戲業務。27位領先的遊戲開發者、程序員和設計師撰寫了章節,討論了遊戲開發行業的最新原則和技術。附帶的CD-ROM包含教程、動畫、圖像、演示、源代碼和Microsoft® PowerPoint講義幻燈片,以加強書中所介紹的概念。這是任何想要了解整個遊戲開發過程的人必備的資源。