Mathematics and Physics for Programmers (Paperback) (程式設計師的數學與物理)
Danny Kodicek
- 出版商: Charles River Media
- 出版日期: 2005-01-02
- 定價: $1,650
- 售價: 2.4 折 $399
- 語言: 英文
- 頁數: 640
- 裝訂: Paperback
- ISBN: 1584503300
- ISBN-13: 9781584503309
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相關分類:
物理學 Physics
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其他版本:
Mathematics & Physics for Programmers, 2/e (Paperback)
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相關主題
商品描述
Description
Many programmers frequently have limited backgrounds in the mathematics and physics needed for game development or other complex applications. Sooner or later, all programmers run into coding issues that will require an understanding of mathematics or physics concepts like collision detection, 3D vectors, transformations, game theory, or basic calculus. This book provides a simple but thorough grounding in the mathematics and physics topics that programmers need to write these algorithms and programs, using a non-language-specific approach. Applications and examples from game programming are included throughout, and exercise sets follow each chapter for additional practice of the techniques. The CD-ROM provides simulations of the mathematical and physical principles discussed in the book along with the source code.
Features
- Presents commonly encountered mathematical and physics concepts such as vector motion, collision detection, angular physics, game theory, artificial intelligence, Bezier curves, etc.
- Illustrates concepts through a non-language-specific approach, using pseudo-code, that makes the book equally valuable for anyone from C++ programmers to Macromedia? Flash ActionScript coders
- Includes a companion CD-ROM with demo examples of the mathematical and physical principles discussed in the book along with the source code
- Create physical simulations, tile-based, and maze games using the concepts discussed in the book
- Uses pedagogical devices such as: a glossary of terms, exercise sets, chapter outlines, and chapter summaries to help master the material
商品描述(中文翻譯)
描述
許多程式設計師在遊戲開發或其他複雜應用程式所需的數學和物理背景方面常常有限。所有程式設計師遲早都會遇到需要理解數學或物理概念的編碼問題,例如碰撞偵測、3D向量、轉換、遊戲理論或基礎微積分。本書以非特定語言的方式提供了程式設計師撰寫這些演算法和程式所需的數學和物理主題的簡單而全面的基礎知識。書中包含了遊戲編程的應用和示例,並在每章後提供練習題以進一步練習這些技巧。附帶的光碟提供了書中討論的數學和物理原理的模擬以及源代碼。
特點
- 提供常見的數學和物理概念,如向量運動、碰撞偵測、角度物理、遊戲理論、人工智慧、貝茲曲線等。
- 以非特定語言的方式透過偽代碼來說明概念,使本書對於從C++程式設計師到Macromedia Flash ActionScript編碼人員都同樣有價值。
- 附帶的光碟提供了書中討論的數學和物理原理的示例以及源代碼。
- 使用教學設備,如詞彙表、練習題、章節大綱和章節摘要,以幫助掌握材料。