3D Math Primer for Graphics and Game Development, 2/e (Hardcover)
暫譯: 3D數學入門:圖形與遊戲開發(第二版,精裝本)

Fletcher Dunn, Ian Parberry

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商品描述

This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.

商品描述(中文翻譯)

這本引人入勝的書籍介紹了描述、模擬和渲染 3D 世界所需的基本數學。作者結合了學術知識和實務經驗,教導讀者如何使用數學來描述物體及其在 3D 中的位置、方向和軌跡。文本為遊戲設計師提供了數學的入門,包括坐標空間、向量和矩陣的基本概念。它還涵蓋了三維中的方向、微積分和動力學、圖形學以及參數曲線。