Game Engine Architecture (Hardcover)
暫譯: 遊戲引擎架構 (精裝版)

Jason Gregory

  • 出版商: A K Peters
  • 出版日期: 2009-06-15
  • 定價: $2,580
  • 售價: 5.0$1,290
  • 語言: 英文
  • 頁數: 864
  • 裝訂: Hardcover
  • ISBN: 1568814135
  • ISBN-13: 9781568814131
  • 相關分類: 遊戲設計 Game-design
  • 立即出貨(限量) (庫存=1)

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商品描述

A 2009 Game Developer Magazine Front Line Award Finalist, this book covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics. The concepts and techniques described are the actual ones used by real game studios like Electronic Arts and Naughty Dog. The examples are often grounded in specific technologies, but the discussion extends way beyond any particular engine or API. The references and citations make it a great jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Intended as the text for a college level series in game programming, this book can also be used by amateur software engineers, hobbyists, self-taught game programmers, and existing members of the game industry. Junior game engineers can use it to solidify their understanding of game technology and engine architecture. Even senior engineers who specialize in one particular field of game development can benefit from the bigger picture presented in these pages.

商品描述(中文翻譯)

這本書是2009年《Game Developer Magazine》前線獎的入圍作品,涵蓋了遊戲引擎軟體開發的理論與實踐,全面介紹了各種主題。書中描述的概念和技術是實際上由像 Electronic Arts 和 Naughty Dog 這樣的遊戲工作室所使用的。雖然範例通常基於特定技術,但討論的範圍遠超過任何特定的引擎或 API。書中的參考文獻和引用使其成為希望深入了解遊戲開發過程中任何特定方面的讀者的良好起點。這本書旨在作為大學級別的遊戲程式設計系列教材,也適合業餘軟體工程師、愛好者、自學的遊戲程式設計師以及現有的遊戲產業成員使用。初級遊戲工程師可以利用這本書鞏固對遊戲技術和引擎架構的理解。即使是專注於遊戲開發某一特定領域的資深工程師,也能從這些頁面中獲得更全面的視野。