Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces (Paperback)

Carolyn Snyder

  • 出版商: Morgan Kaufmann
  • 出版日期: 2003-04-02
  • 售價: $2,150
  • 貴賓價: 9.5$2,043
  • 語言: 英文
  • 頁數: 408
  • 裝訂: Paperback
  • ISBN: 1558608702
  • ISBN-13: 9781558608702
  • 相關分類: 使用者介面 UI
  • 海外代購書籍(需單獨結帳)

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商品描述

Description:

Do you spend a lot of time during the design process wondering what users really need? Do you hate those endless meetings where you argue how the interface should work? Have you ever developed something that later had to be completely redesigned?

Paper Prototyping can help. Written by a usability engineer with a long and successful paper prototyping history, this book is a practical, how-to guide that will prepare you to create and test paper prototypes of all kinds of user interfaces. You'll see how to simulate various kinds of interface elements and interactions. You'll learn about the practical aspects of paper prototyping, such as deciding when the technique is appropriate, scheduling the activities, and handling the skepticism of others in your organization. Numerous case studies and images throughout the book show you real world examples of paper prototyping at work.

Learn how to use this powerful technique to develop products that are more useful, intuitive, efficient, and pleasing:

  • Save time and money - solve key problems before implementation begins
  • Get user feedback early - use it to focus the development process
  • Communicate better - involve development team members from a variety of disciplines
  • Be more creative - experiment with many ideas before committing to one
  •  

    Table of Contents:

    Foreword by Jakon Nielsen
    Acknowledgments
    Part I—Introduction to Paper Prototyping
    Chapter 1: Introduction
    Chapter 2: Case Studies
    Chapter 3: Thinking about Prototyping
    Chapter 4: Making a Paper Prototype
    Part II—Process: Conducting a Usability Study with a Paper Prototype
    Chapter 5: Planning a Usability Study with a Paper Prototype
    Chapter 6: Task Design
    Chapter 7: Preparing the Prototype
    Chapter 8: Introduction to Usability Test Facilitation
    Chapter 9: Usability Testing with a Paper Prototype
    Chapter 10: Observers
    Chapter 11: Data: Capturing, Prioritizing, and Communicating
    Part III—Deciding Whether to Use Paper
    Chapter 12: What Paper Is (and Isn't) Good For
    Chapter 13: The Politics of Paper Prototyping
    Chapter 14: When to Use Paper
    Part IV—Broadening the Focus
    Chapter 15: Examples of User-Centered Design
    Chapter 16: Final Thoughts
    References
    Index
    Figure Credits
    About the Author

    商品描述(中文翻譯)

    描述:
    您在設計過程中是否花了很多時間思考用戶真正需要什麼?您是否厭倦了那些無休止的會議,爭論介面應該如何運作?您是否曾經開發過某個產品,後來不得不完全重新設計?

    紙上原型設計可以幫助您。這本書由一位擁有豐富成功經驗的可用性工程師撰寫,是一本實用的操作指南,將幫助您創建和測試各種用戶介面的紙上原型。您將學會如何模擬各種介面元素和互動。您將了解紙上原型設計的實際方面,例如決定何時適合使用這種技術、安排活動以及處理組織內其他人的懷疑。書中有許多案例研究和圖片,展示了紙上原型設計在實際工作中的應用。

    學習如何使用這種強大的技術來開發更有用、直觀、高效且令人愉悅的產品:
    - 節省時間和金錢 - 在實施之前解決關鍵問題
    - 及早獲得用戶反饋 - 利用反饋聚焦開發過程
    - 更好地溝通 - 讓來自不同領域的開發團隊成員參與
    - 更具創造力 - 在承諾某一想法之前,嘗試多種想法

    目錄:
    前言 由 Jakob Nielsen
    致謝
    第一部分—紙上原型設計介紹
    第1章:介紹
    第2章:案例研究
    第3章:思考原型設計
    第4章:製作紙上原型
    第二部分—過程:使用紙上原型進行可用性研究
    第5章:規劃紙上原型的可用性研究
    第6章:任務設計
    第7章:準備原型
    第8章:可用性測試引導介紹
    第9章:使用紙上原型進行可用性測試
    第10章:觀察者
    第11章:數據:捕捉、優先排序和溝通
    第三部分—決定是否使用紙張
    第12章:紙張的優缺點
    第13章:紙上原型設計的政治
    第14章:何時使用紙張
    第四部分—擴大焦點
    第15章:以用戶為中心的設計示例
    第16章:最後的思考
    參考文獻
    索引
    圖表來源
    關於作者