Advanced RenderMan: Creating CGI for Motion Pictures (Paperback)
Anthony A. Apodaca, Larry Gritz
- 出版商: Morgan Kaufmann
- 出版日期: 1999-12-08
- 定價: $2,800
- 售價: 8.0 折 $2,240
- 語言: 英文
- 頁數: 560
- 裝訂: Paperback
- ISBN: 1558606181
- ISBN-13: 9781558606180
-
相關分類:
Computer Graphics
立即出貨 (庫存 < 4)
買這商品的人也買了...
-
$980$774 -
$2,530$2,404 -
$880$695 -
$590$466 -
$750$585 -
$690$538 -
$720$569 -
$750$675 -
$560$504 -
$1,078Machine Learning (IE-Paperback)
-
$480$379 -
$750$593 -
$780$616 -
$490$382 -
$480$408 -
$850$723 -
$650$507 -
$2,150$2,043 -
$620$527 -
$750$593 -
$480$408 -
$880$748 -
$550$468 -
$880$695 -
$650$585
相關主題
商品描述
Order This Book | Authors | Contents | Web-Enhanced | Related Titles
Advanced RenderMan: Creating CGI for Motion Pictures is precisely what you and other RenderMan users are dying for. Written by the worlds foremost RenderMan experts, it offers thoroughly updated coverage of the standard while moving beyond the scope of the original RenderMan Companion to provide in-depth information on dozens of advanced topics. Both a reference and a tutorial, this book will quickly prove indispensable, whether youre a technical director, graphics programmer, modeler, animator, or hobbyist.
Explore the Power of RenderMan
- Use the entire range of geometric primitives supported by RenderMan.
- Understand how and when to use procedural primitives and level of detail.
- Master every nuance of the Shading Language.
- Write detailed procedural shaders using texture, displacement, pattern generation, and custom reflection models.
- Write shaders for special effects relating to volumes, custom lighting, and non-photorealistic media.
- Use antialiasing to ensure that your shaders are free of artifacts.
- Minimize the expense of rendering scenes by optimizing input.
Other Features from Advanced RenderMan
- Offers expert advice and instruction applicable to any RenderMan-compliant renderer.
- Filled with technical illustrations and many full-color representations of effects supported by the RenderMan standard.
- Includes a chapter reviewing key math and computer graphics concepts.
Tony Apodaca is Director of Graphics R&D at Pixar Animation Studios, co-creator of the RenderMan Specification, and lead engineer of the PhotoRealistic RenderMan. His film credits include Tin Toy, Knick-knack, Toy Story, and A Bugs Life. In 1993, Tony and five other engineers received a Scientific and Technical Academy Award from the Academy of Motion Picture Arts and Sciences for work on PhotoRealistic RenderMan.
Larry Gritz is a co-founder of Exluna, Inc., where he is a co-designer and the current technical lead of the Entropy renderer. Prior to joining Exluna, Larry was the head of the rendering research group at Pixar Animation Studios and editor of the RenderMan Interface 3.2 Specification, as well as serving as a lighting and shading TD on film and commercial projects. His film credits include Toy Story, A Bug's Life, Toy Story 2, and Monsters, Inc. Larry has a BS from Cornell University and MS and PhD degrees from the George Washington University. Prior to joining Pixar in early 1995, Larry was the original creator of BMRT. Larry's research interests include global illumination, shading languages and systems, and rendering of hideously complex scenes.
Update:
Larry Gritz, co-author of Advanced RenderMan: Creating CGI for Motion Pictures, has been hard at work over at Exluna, putting the finishing touches on their first commercial product. The folks over at Exluna, who include Larrys co-founders, Craig Kolb and Matt Pharr, just celebrated their one year anniversary on July 24th after the three left Pixars research and development team to start up their new venture.
Their first product, Entropy, is a powerful, professional-quality rendering system designed for creating the most advanced 3D graphics seen today similar to those found in recent blockbuster movies such as Shrek, Final Fantasy, Atlantis and Tomb Raider and Jurassic Park III. With Entropy, Exluna is the first to bring tools and techniques worthy of a major film project to a wider audience of 3D artists.
Preface
Introduction
1. Photosurrealism
2. Review of Math and CG Concepts
Scene Description
3. Describing Models
4. Geometric Primitives
5. Handling Complexity
6. How PhotoRealistic RenderMan Works
Shading
7. Introduction to Shading Language
8. Texture Mapping and Displacement
9. Illumination Models and Lights
10. Pattern Generation
11. Shader Antialiasing
12. A Gallery of Procedural Shaders
Tricks of the Trade
13. Storytelling Through Lighting
14. CG Lighting Controls
15. Volumetric Shaders for Visual Effects
16. Non-Photorealistic Rendering
17. Ray Tracing in PRMan
Afterword
Bibliography
Index to all of the shaders, examples, etc.
User Contributions.
Other RenderMan-related resources.
Errata.
商品描述(中文翻譯)
「Advanced RenderMan: Creating CGI for Motion Pictures」正是您和其他RenderMan使用者渴望的。這本書由世界頂尖的RenderMan專家撰寫,提供了全面更新的標準覆蓋範圍,同時超越了原始的「RenderMan Companion」的範圍,提供了關於數十個高級主題的深入信息。這本書既是一本參考書,也是一本教程,無論您是技術總監、圖形程序員、建模師、動畫師還是愛好者,它都將迅速成為您必不可少的工具。
探索RenderMan的強大功能:
- 使用RenderMan支持的所有幾何基元。
- 理解何時以及如何使用程序化基元和細節層次。
- 掌握每個Shading Language的細節。
- 使用紋理、位移、圖案生成和自定義反射模型編寫詳細的程序化着色器。
- 編寫與體積、自定義照明和非照片寫實媒體相關的特殊效果着色器。
- 使用抗鋸齒技術確保您的着色器不含瑕疵。
- 通過優化輸入來降低場景渲染的成本。
其他「Advanced RenderMan」的特點:
- 提供適用於任何RenderMan兼容渲染器的專家建議和指導。
- 充滿技術插圖,以及RenderMan標準支持的許多全彩色效果的表示。
- 包含一章回顧關鍵的數學和計算機圖形概念。
作者:
- Tony Apodaca是Pixar Animation Studios的圖形研發總監,RenderMan規範的共同創建者,也是PhotoRealistic RenderMan的首席工程師。他的電影作品包括《Tin Toy》、《Knick-knack》、《Toy Story》和《A Bugs Life》。1993年,Tony和其他五位工程師因在PhotoRealistic RenderMan上的工作而獲得了美國電影藝術與科學學院的科學技術學院獎。
- Larry Gritz是Exluna, Inc.的共同創始人,他是Entropy渲染器的共同設計師和技術負責人。在加入Exluna之前,Larry是Pixar Animation Studios的渲染研究小組負責人,也是RenderMan Interface 3.2規範的編輯,並在電影和商業項目中擔任燈光和着色TD。他的電影作品包括《Toy Story》、《A Bug's Life》、《Toy Story 2》和《Monsters, Inc.》。Larry擁有康奈爾大學的學士學位,以及喬治華盛頓大學的碩士和博士學位。在1995年初加入Pixar之前,Larry是BMRT的原始創作者。Larry的研究興趣包括全局照明、着色語言和系統,以及對極其複雜場景的渲染。
更新:
Larry Gritz,「Advanced RenderMan: Creating CGI for Motion Pictures」的共同作者,一直在Exluna努力工作,為他們的第一個商業產品做最後的修飾。Exluna的團隊包括Larry的共同創辦人Craig Kolb和Matt Pharr,他們在7月24日慶祝了一年的成立紀念日,當時三人離開Pixar的研發團隊開始了他們的新冒險。
他們的第一個產品Entropy是一個功能強大的專業級渲染系統,用於創建當今最先進的3D圖形,類似於近期的大片《Shrek》、《Final Fantasy》、《Atlantis》、《Tomb Raider》和《Jurassic Park III》中的效果。通過Entropy,Exluna成為首家提供這些工具和技術的公司。