Preproduction Blueprint: How to Plan Game Environments and Level Designs (Paperback)

Alex Galuzin

  • 出版商: CreateSpace Independ
  • 出版日期: 2016-11-09
  • 售價: $2,010
  • 貴賓價: 9.5$1,910
  • 語言: 英文
  • 頁數: 240
  • 裝訂: Paperback
  • ISBN: 1539103188
  • ISBN-13: 9781539103189
  • 海外代購書籍(需單獨結帳)

相關主題

商品描述

"Preproduction Blueprint" is a complete system for planning your game environments and level designs. This could be for a playable level or a game environment exploration to show off in a portfolio.

Planning process is called pre-production and what you end up with is a "Preproduction Blueprint". It is an essential step to finishing your projects. Unfortunately, planning tends to be a rushed part of the process or completely ignored.

Creating a game environment or a level design is very similar. Once you have an idea you have to go through the steps of:

  • Knowing what you are going to create
  • How the game environment is going to look
  • How the level will play
  • Location, theme and setting of your game environment or level design
  • Creating a top-down layout
  • Defining and designing objectives, obstacles and scripted events
  • Knowing your project purpose
  • Collecting photo reference
  • Creating a story
  • Visual development
  • Creating to do lists, a plan of action

Rushing into a level design or game environment without planning will most likely result in unfinished project.

All you need is a solid plan of what your environment is going to look and play like prior to creating it.

"Preproduction Blueprint" is the planning system and workbook. These are the same steps I use to design environments and levels. It took me years to figure out and to refine so you don’t have to. I laid everything out for you to use in a step-by-step process.

After going through the book, you’ll be able to close your eyes and walk through the environment. The level will be finished in your mind. The next step will be to open up a level editor and begin construction.

商品描述(中文翻譯)

「前期製作藍圖」是一套完整的系統,用於規劃遊戲環境和關卡設計。這可以是用於可玩關卡或遊戲環境探索,以在作品集中展示。

規劃過程稱為前期製作,最終得到的是一個「前期製作藍圖」。這是完成項目的重要步驟。不幸的是,規劃往往是過程中被草率對待或完全被忽視的部分。

創建遊戲環境或關卡設計非常相似。一旦有了想法,您必須經歷以下步驟:

- 知道您要創建的內容
- 遊戲環境的外觀
- 關卡的遊玩方式
- 遊戲環境或關卡設計的位置、主題和背景
- 創建一個俯視圖佈局
- 定義和設計目標、障礙和腳本事件
- 知道項目的目的
- 收集照片參考
- 創建故事
- 視覺開發
- 創建待辦事項清單和行動計劃

沒有規劃就匆忙進入關卡設計或遊戲環境的話,很可能會導致未完成的項目。

您只需要在創建之前對環境的外觀和遊玩方式有一個堅實的計劃。

「前期製作藍圖」是規劃系統和工作手冊。這些是我用來設計環境和關卡的相同步驟。我花了多年的時間來摸索和完善,所以您不需要再重複這個過程。我已經為您提供了一個逐步的流程。

閱讀完這本書後,您將能夠閉上眼睛並在腦海中遊覽環境。關卡在您的腦海中已經完成。下一步將是打開關卡編輯器並開始建設。