Autodesk 3ds Max 2016 - Modeling and Shading Essentials

Raavi O'Connor

  • 出版商: CreateSpace Independ
  • 出版日期: 2015-09-03
  • 售價: $1,000
  • 貴賓價: 9.5$950
  • 語言: 英文
  • 頁數: 414
  • 裝訂: Paperback
  • ISBN: 1517185815
  • ISBN-13: 9781517185817
  • 相關分類: 3D建模 3D-modelingAutoCAD
  • 海外代購書籍(需單獨結帳)

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商品描述

The Autodesk 3ds Max 2016 - Modeling and Shading Essentials offers a hands-on exercises based strategy for all those digital artists [no experience required] who have just started working on the 3ds Max and interested in learning modeling, shading, and texturing in 3ds Max. This brilliant guide takes you step-by-step through the whole process of modeling, shading, and texturing. All tools, features, and concepts are discussed in detail.
In this book, the author has covered polygon and spline modeling techniques, modeling processes using Ribbon, material editors, Autodesk Materials, standard materials/maps, and mental ray’s Arch & Design material. A better understanding of materials and maps gives you ability to add realism to your artwork. The concepts you will learn using this book will immensely help you in creating realistic looking models.
What You Will Learn?
* Navigating the workspace
* Customizing the interface and understanding various UI components
* Working with the file management commands
* Understanding workspaces
* Understanding the enhanced menu system
* Using the navigational gizmos
* Polygon modeling techniques
* Modeling and painting processes using the Ribbon
* Spline modeling techniques
* Effecting use of modifiers
* Working with the useful but less talked about tools
* Efficiently use Compact and Slate material editors
* Create shading networks using material editors
* Quickly apply shading to models using the Autodesk Materials
* Create variety of shading models using mental ray’s Arch & Design material
* Learn the mental ray’s features such as Global Illumination, Final Gather, and Caustics
* Work with UVs using UV Editor
What you need?
To complete the examples and hands-on exercises in this book, you need v2016 of Autodesk 3ds Max. To know more about 3ds Max, visit the following links:
http://www.autodesk.com/products/3ds-max/overview
If you are an educator or student, you can access free Autodesk software from the Autodesk Education Community. The Autodesk Education Community is an online resource with more than five million members that lets educators and students to download free Autodesk software. In addition, you can connect with millions of other digital artists to know about latest and greatest in the CG industry.
What are the main features of the book?
* Content written using 3ds Max 2016 in an easy to understand language
* 43 Hands-on exercises to hone your skills
* Detailed coverage of tools and features
* Additional tips, guidance, and advice are provided
* Important terms are in bold face so that you never miss them
* Support for technical aspect of the book
* Free textures, background design, and 3ds max files available for download from the accompanying website
How This Book Is Structured?
This book is divided into following units:

Unit M1 - Introduction to 3ds Max - I
Unit M2 - Introduction to 3ds Max - II
Unit M3 - Working with Geometric Primitives and Architectural Objects
Unit M4 - Working with Polygons
Unit M5 - Graphite Modeling Tools
Unit M6 - Working with Shapes
Unit M7 - Modifiers
Unit MH1- Hands-on Exercises [Modeling]
Unit S1 - Material Editors
Unit S2 - Standard Materials and Maps
Unit S3 - Mental Ray and Autodesk Materials
Unit SH1 - Hands-on Exercises [Shading - I]
Unit SH2 - Hands-on Exercises [Shading - II]
Unit SH3 - Hands-on Exercises [Shading - III]

More info: bit.ly/modeling-texturing

商品描述(中文翻譯)

《Autodesk 3ds Max 2016 - 建模和著色基礎》提供了一種基於實踐練習的策略,適用於那些剛開始使用3ds Max並有興趣學習建模、著色和貼圖的數字藝術家[無需經驗]。這本精彩的指南將逐步引導您完成建模、著色和貼圖的整個過程。所有工具、功能和概念都會詳細討論。

在這本書中,作者介紹了多邊形和樣條建模技術、使用Ribbon進行建模的過程、材質編輯器、Autodesk材質、標準材質/貼圖以及mental ray的Arch&Design材質。對材質和貼圖的更深入理解能夠為您的藝術作品增添逼真感。通過這本書學到的概念將極大地幫助您創建逼真的模型。

您將學到什麼?

- 導航工作區
- 自定義界面和理解各種UI組件
- 使用文件管理命令
- 理解工作區
- 理解增強的菜單系統
- 使用導航工具
- 多邊形建模技術
- 使用Ribbon進行建模和繪畫
- 樣條建模技術
- 有效使用修改器
- 使用較少討論但實用的工具
- 高效使用簡潔和Slate材質編輯器
- 使用材質編輯器創建著色網絡
- 使用Autodesk材質快速應用著色
- 使用mental ray的Arch&Design材質創建各種著色模型
- 學習mental ray的功能,如全局照明、最終聚集和焦散
- 使用UV Editor處理UV
您需要什麼?

要完成本書中的示例和實踐練習,您需要Autodesk 3ds Max的v2016版本。要了解更多關於3ds Max的信息,請訪問以下鏈接:
http://www.autodesk.com/products/3ds-max/overview

如果您是教育工作者或學生,您可以從Autodesk教育社區免費獲取Autodesk軟件。Autodesk教育社區是一個在線資源,擁有超過500萬會員,讓教育工作者和學生可以下載免費的Autodesk軟件。此外,您還可以與數百萬其他數字藝術家聯繫,了解CG行業的最新動態。

本書的主要特點是:

- 使用易於理解的語言編寫,基於3ds Max 2016
- 43個實踐練習,以提升您的技能
- 詳細介紹工具和功能
- 提供額外的提示、指導和建議
- 重要術語以粗體顯示,以免遺漏
- 提供技術方面的支持
- 可從附帶網站上下載免費紋理、背景設計和3ds max文件

本書的結構如下:

- 單元M1 - 3ds Max介紹 - I
- 單元M2 - 3ds Max介紹 - II
- 單元M3 - 使用幾何基元和建築物件
- 單元M4 - 使用多邊形
- 單元M5 - Graphite建模工具
- 單元M6 - 使用形狀
- 單元M7 - 修改器
- 單元MH1 - 實踐練習[建模]
- 單元S1 - 材質編輯器
- 單元S2 - 標準材質和貼圖
- 單元S3 - Mental Ray和Autodesk材質
- 單元SH1 - 實踐練習[著色 - I]
- 單元SH2 - 實踐練習[著色 - II]
- 單元SH3 - 實踐練習[著色 - III]

更多信息:bit.ly/modeling-texturing