Game Development Tools: Context, Content, and Best Practices
暫譯: 遊戲開發工具:背景、內容與最佳實踐
Pile Jr, John
- 出版商: A K Peters
- 出版日期: 2021-01-01
- 售價: $2,230
- 貴賓價: 9.5 折 $2,119
- 語言: 英文
- 頁數: 250
- 裝訂: Quality Paper - also called trade paper
- ISBN: 149877427X
- ISBN-13: 9781498774277
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相關主題
商品描述
Game development tools apply to multiple disciplines, multiple platforms, and multiple genres. It is with this broad spectrum of potential applications in mind that this book offers a perspective on available tools and how to extend them (or even create your own) to meet the needs of a specific game development project. This book serves as an overview of the tools on the market, while using real examples (including code samples) of how a specific tool might integrate with an existing system. As a guiding principle, each off-the-shelf tools will include an overview of the tool, coding languages and extensions, use case and sample code.
Key Features
- Summary of the tool, what it is used for, and any notable applications
- Description of the coding or other knowledge needed to extend the tool.
- Example of how the tool can be used, including the steps needed for setup, plus code samples
商品描述(中文翻譯)
遊戲開發工具適用於多個學科、多個平台和多個類型。考慮到這些潛在應用的廣泛範圍,本書提供了可用工具的視角,以及如何擴展這些工具(甚至創建自己的工具)以滿足特定遊戲開發項目的需求。本書作為市場上工具的概述,並使用實際範例(包括程式碼範本)來展示特定工具如何與現有系統整合。作為指導原則,每個現成工具將包括工具的概述、所需的程式語言和擴展、使用案例及範例程式碼。
主要特點
- 工具的摘要、用途及任何值得注意的應用
- 擴展該工具所需的程式設計或其他知識的描述
- 工具使用示例,包括設置所需的步驟及程式碼範本
作者簡介
John Pile is Senior Software Engineer at Microsoft working on the Hololens franchise. He is also author of 2D Graphics Programming for Games (CRC Press 2011).
作者簡介(中文翻譯)
John Pile 是微軟的資深軟體工程師,專注於 Hololens 系列的開發。他也是《2D Graphics Programming for Games》(CRC Press 2011)的作者。