Introduction to Computer Graphics with OpenGL ES (Hardcover) (OpenGL ES 電腦圖形學入門 (精裝版))
JungHyun Han
- 出版商: CRC Press
- 出版日期: 2018-06-15
- 售價: $3,470
- 貴賓價: 9.5 折 $3,297
- 語言: 英文
- 頁數: 340
- 裝訂: Hardcover
- ISBN: 1498748929
- ISBN-13: 9781498748926
-
相關分類:
OpenGL、Computer Graphics
-
其他版本:
Introduction to Computer Graphics with OpenGL ES (Paperback)
海外代購書籍(需單獨結帳)
買這商品的人也買了...
-
$281iOS測試指南
-
$1,764MATLAB Deep Learning: With Machine Learning, Neural Networks and Artificial Intelligence (Paperback)
-
$580$458 -
$1,900$1,805 -
$512Unity 5.X/2017標準教程
-
$1,200Deep Learning with Applications Using Python: Chatbots and Face, Object, and Speech Recognition With TensorFlow and Keras
-
$2,200$2,090 -
$30521天學通C++(第5版)
-
$780$702 -
$4,980$4,731 -
$1,040Practical Video Game Bots: Automating Game Processes using C++, Python, and AutoIt
-
$1,580$1,501 -
$1,370$1,302 -
$1,960Practical Computer Vision Applications Using Deep Learning with CNNs: With Detailed Examples in Python Using TensorFlow and Kivy (Paperback)
-
$414$393
相關主題
商品描述
OpenGL ES is the standard graphics API used for mobile and embedded systems. Despite its widespread use, there is a lack of material that addresses the balance of both theory and practice in OpenGL ES. JungHyun Han’s Introduction to Computer Graphics with OpenGL ES achieves this perfect balance. Han’s depiction of theory and practice illustrates how 3D graphics fundamentals are implemented. Theoretical or mathematical details around real-time graphics are also presented in a way that allows readers to quickly move on to practical programming. Additionally, this book presents OpenGL ES and shader code on many topics. Industry professionals, as well as, students in Computer Graphics and Game Programming courses will find this book of importance.
商品描述(中文翻譯)
OpenGL ES 是用於行動和嵌入式系統的標準圖形 API。儘管廣泛使用,但缺乏關於 OpenGL ES 理論和實踐平衡的資料。JungHyun Han 的《Introduction to Computer Graphics with OpenGL ES》達到了這種完美平衡。Han 對理論和實踐的描述展示了如何實現 3D 圖形基礎知識。關於實時圖形的理論或數學細節也以一種讓讀者能夠快速轉向實際編程的方式呈現。此外,本書還介紹了許多關於 OpenGL ES 和着色器代碼的主題。業界專業人士以及計算機圖形和遊戲編程課程的學生將會發現這本書的重要性。