Games User Research: A Case Study Approach
暫譯: 遊戲用戶研究:案例研究方法
Miguel Angel Garcia-Ruiz (Editor)
- 出版商: A K Peters
- 出版日期: 2016-05-03
- 售價: $3,880
- 貴賓價: 9.5 折 $3,686
- 語言: 英文
- 頁數: 312
- 裝訂: Hardcover
- ISBN: 1498706401
- ISBN-13: 9781498706407
-
相關分類:
使用者介面 UI、使用者經驗 UX、遊戲設計 Game-design
立即出貨 (庫存=1)
買這商品的人也買了...
-
$620$490 -
$690$656 -
$480$379 -
$1,200$1,140 -
$950$903 -
$1,850$1,758 -
$550$435 -
$480$317 -
$780$616 -
$830$789 -
$250$238 -
$980$774 -
$2,450$2,450 -
$580$493 -
$580$458 -
$520$411 -
$580$383 -
$580$458 -
$650$553 -
$750$713 -
$520$442 -
$2,550$2,423 -
$480$408 -
$520$343 -
$680$578
相關主題
商品描述
"Fundamentally, making games is designing with others, everyone contributing from different angles towards the best possible product. Conclusively, Garcia-Ruiz has chosen a collection of chapters that demonstrates several different aspects of working in gaming and working with others that stands to raise the level of expertise in the field."
―Veronica Zammitto, Senior Lead Games User Research, Electronic Arts, Inc., from the Foreword
Usability is about making a product easy to use while meeting the requirements of target users. Applied to video games, this means making the game accessible and enjoyable to the player. Video games with high usability are generally played efficiently and frequently while enjoying higher sales volumes.
The case studies in this book present the latest interdisciplinary research and applications of games user research in determining and developing usability to improve the video game user experience at the human–computer interface level. Some of the areas examined include practical and ethical concerns in conducting usability testing with children, audio experiences in games, tangible and graphical game interfaces, controller testing, and business models in mobile gaming.
Games User Research: A Case Study Approach
商品描述(中文翻譯)
「從根本上來說,製作遊戲就是與他人共同設計,每個人從不同的角度貢獻,朝著最佳產品的方向努力。總之,Garcia-Ruiz 選擇了一系列章節,展示了在遊戲領域工作和與他人合作的幾個不同方面,這將提升該領域的專業水平。」
―Veronica Zammitto,電子藝術公司(Electronic Arts, Inc.)高級首席遊戲用戶研究員,前言中提到
可用性是指在滿足目標用戶需求的同時,使產品易於使用。應用於視頻遊戲時,這意味著使遊戲對玩家可及且愉快。具有高可用性的視頻遊戲通常能夠高效且頻繁地被遊玩,同時享有更高的銷售量。
本書中的案例研究展示了最新的跨學科研究和遊戲用戶研究的應用,旨在確定和開發可用性,以改善人機介面層面的視頻遊戲用戶體驗。所考察的一些領域包括與兒童進行可用性測試的實際和倫理問題、遊戲中的音頻體驗、具體和圖形遊戲介面、控制器測試以及移動遊戲中的商業模式。
《遊戲用戶研究:案例研究方法》為研究人員、從業者、講師和學生提供了一個非常有用的資源,幫助他們開發和應用測試玩家可用性的方法,以及進行遊戲用戶研究。它提供了設計和進行可用性測試所需的理論和實踐背景,旨在修改軟體介面以改善玩家與遊戲之間的人機互動。