Beginner's Guide to Unity Shader Graph: Create Immersive Game Worlds Using Unity's Shader Tool
暫譯: Unity Shader Graph 初學者指南:使用 Unity 的著色器工具創建沉浸式遊戲世界

Alda, Álvaro

  • 出版商: Apress
  • 出版日期: 2023-09-16
  • 售價: $2,210
  • 貴賓價: 9.5$2,100
  • 語言: 英文
  • 頁數: 442
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 1484296710
  • ISBN-13: 9781484296714
  • 相關分類: 遊戲引擎 Game-engine
  • 海外代購書籍(需單獨結帳)

商品描述

Discover how shaders can enhance your game and mesmerize players by making graphic gameplay elements more realistic and attractive. This book provides easy-to-follow recipes that will show you how to leverage the Unity Shader Graph to create more immersive, enjoyable games.

Author Álvaro Alda takes you through each effect step by step, so that you gain a foundational understanding of how they are created using the Shader Graph tool. Practical projects help you put what you're learning into context, from simple effects like 3D scan lines to more complicated effects such as black holes, bubble particles, water, and even interactive snow. Twelve different effects are demonstrated, to cover almost everything related to shader graph.

On completing this book, you will have a thorough understanding of the Shader Graph tool and samples to replicate and continue learning from. Whether you are an indie game developer or technical artist, Beginner's Guide to Unity Shader Graph will give you the confidence to use the Shader Graph tool to create games that will keep players glued to their screens.

What You Will Learn

  • Understand the purpose and use of every node and function in Shader Graph
  • Gain a working knowledge of the mathematics needed to use the fragment and vertex shaders
  • Create complex effects with Shader Graph using post processing and taking full advantage of the URP of the Unity 3D engine
  • Develop procedural textures using mathematical nodes in Shader Graph

Who Is This Book For

Technical artists, indie developers, and game developers with little to no knowledge of shaders, but who have basic knowledge of Unity. As the Shader Graph in Unity is similar to other shader editors like Amplify, Blender material nodes and Unreal shaders, this book can be used as reference when working with other platforms and game engines different from Unity.

商品描述(中文翻譯)

發現著色器如何增強您的遊戲,並通過使圖形遊玩元素更具真實感和吸引力來吸引玩家。本書提供易於遵循的食譜,將向您展示如何利用 Unity Shader Graph 創建更具沉浸感和樂趣的遊戲。

作者 Álvaro Alda 逐步帶您了解每個效果,讓您對如何使用 Shader Graph 工具創建這些效果有基本的理解。實用的專案幫助您將所學應用於實際情境,從簡單的效果如 3D 掃描線到更複雜的效果如黑洞、氣泡粒子、水,甚至互動雪花。展示了十二種不同的效果,涵蓋了幾乎所有與著色器圖相關的內容。

完成本書後,您將對 Shader Graph 工具有透徹的理解,並擁有可複製的範例以繼續學習。無論您是獨立遊戲開發者還是技術藝術家,《初學者的 Unity Shader Graph 指南》將使您有信心使用 Shader Graph 工具創建能讓玩家目不轉睛的遊戲。

您將學到的內容:
- 理解 Shader Graph 中每個節點和函數的目的和用法
- 獲得使用片段著色器和頂點著色器所需的數學知識
- 使用後處理創建複雜效果,充分利用 Unity 3D 引擎的 URP
- 使用 Shader Graph 中的數學節點開發程序性紋理

本書適合對著色器知識幾乎沒有或很少了解的技術藝術家、獨立開發者和遊戲開發者,但需具備基本的 Unity 知識。由於 Unity 中的 Shader Graph 與其他著色器編輯器(如 Amplify、Blender 材質節點和 Unreal 著色器)相似,本書可作為在使用不同於 Unity 的其他平台和遊戲引擎時的參考。

作者簡介

Álvaro Alda is a game developer with over 4 years of experience currently working for Popcore, a pioneer German hypercasual game company. He has also worked at LabCave, a Spanish mobile game company. In his spare time, he likes to work on personal projects, which has led to release of his three games, one of them appearing on national Spanish television. He has also created tools for developers and artists for videogames.

作者簡介(中文翻譯)

Álvaro Alda 是一位擁有超過 4 年經驗的遊戲開發者,目前在德國的超休閒遊戲公司 Popcore 工作。他曾在西班牙的手機遊戲公司 LabCave 工作。在空閒時間,他喜歡從事個人專案,這使他發行了三款遊戲,其中一款在西班牙國家電視台播出。他還為遊戲開發者和藝術家創建了工具。

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