Introduction to Unity ML-Agents: Understand the Interplay of Neural Networks and Simulation Space Using the Unity ML-Agents Package
暫譯: Unity ML-Agents 入門:理解神經網絡與模擬空間的相互作用,使用 Unity ML-Agents 套件

Engelbrecht, Dylan

  • 出版商: Apress
  • 出版日期: 2023-01-26
  • 售價: $1,520
  • 貴賓價: 9.5$1,444
  • 語言: 英文
  • 頁數: 190
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 1484289978
  • ISBN-13: 9781484289976
  • 相關分類: 遊戲引擎 Game-engine
  • 海外代購書籍(需單獨結帳)

商品描述

Demystify the creation of efficient AI systems using the model-based reinforcement learning Unity ML-Agents - a powerful bridge between the world of Unity and Python.

We will start with an introduction to the field of AI, then discuss the progression of AI and where we are today. We will follow this up with a discussion of moral and ethical considerations. You will then learn how to use the powerful machine learning tool and investigate different potential real-world use cases. We will examine how AI agents perceive the simulated world and how to use inputs, outputs, and rewards to train efficient and effective neural networks. Next, you'll learn how to use Unity ML-Agents and how to incorporate them into your game or product.

This book will thoroughly introduce you to ML-Agents in Unity and how to use them in your next project.

What You Will Learn

 

  • Understand machine learning, its history, capabilities, and expected progression

  • Gives a step-by-step guide to creating your first AI

  • Presents challenges of varying difficulty, along with tips to reinforce concepts covered

  • Broad concepts within AI

 

Who Is This Book For

Tthose interested in machine learning using Unity ML-Agents. To get the best out of this book, you should have a fundamental understanding of C#, some background in Python, and are well versed in Unity.

商品描述(中文翻譯)

揭開使用基於模型的強化學習 Unity ML-Agents 創建高效 AI 系統的神秘面紗 - 這是一座連接 Unity 與 Python 世界的強大橋樑。

我們將從 AI 領域的介紹開始,然後討論 AI 的發展及我們當前所處的位置。接著,我們將討論道德和倫理考量。然後,您將學習如何使用這個強大的機器學習工具,並探討不同的潛在實際應用案例。我們將檢視 AI 代理如何感知模擬世界,以及如何使用輸入、輸出和獎勵來訓練高效且有效的神經網絡。接下來,您將學習如何使用 Unity ML-Agents 以及如何將其整合到您的遊戲或產品中。

本書將徹底介紹您如何在 Unity 中使用 ML-Agents 以及如何在您的下一個項目中應用它們。

您將學到什麼



  • 了解機器學習的歷史、能力及預期進展




  • 提供逐步指南,幫助您創建第一個 AI




  • 呈現不同難度的挑戰,並提供加強所學概念的提示




  • 廣泛的 AI 概念



本書適合誰

對使用 Unity ML-Agents 進行機器學習感興趣的人士。為了充分利用本書,您應該對 C# 有基本了解,對 Python 有一些背景知識,並且熟悉 Unity。

作者簡介

Dylan Engelbrecht is a Unity gameplay engineer and author of Building Multiplayer Games in Unity: Using Mirror Networking. He has extensive experience in both enterprise and commercial game development. With work showcased by invitation at Comic-Con Africa and rAge Expo, he has an exceptional understanding of all things Unity.

 

作者簡介(中文翻譯)

Dylan Engelbrecht 是一位 Unity 遊戲玩法工程師,也是《Building Multiplayer Games in Unity: Using Mirror Networking》的作者。他在企業和商業遊戲開發方面擁有豐富的經驗。曾受邀在 Comic-Con Africa 和 rAge Expo 展示他的作品,他對 Unity 的各個方面有著卓越的理解。