Unity(R) Virtual Reality Development with VRTK4: A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps
暫譯: Unity(R) 虛擬實境開發與 VRTK4:無需編碼的沉浸式 VR 體驗、遊戲與應用程式開發方法
Coutinho, Christopher
- 出版商: Apress
- 出版日期: 2022-03-31
- 售價: $2,550
- 貴賓價: 9.5 折 $2,423
- 語言: 英文
- 頁數: 430
- 裝訂: Quality Paper - also called trade paper
- ISBN: 1484279328
- ISBN-13: 9781484279328
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相關分類:
遊戲引擎 Game-engine、VR/AR
海外代購書籍(需單獨結帳)
相關主題
商品描述
Get hands-on practical knowledge of concepts and techniques for VR development using Unity® and VRTK version 4. This book is a step-by-step guide to learning VRTK 4 for developing immersive VR experiences.Unity is a powerful game engine for developing VR experiences. With its built-in support for all major VR headsets, it's the perfect tool for developers to realize their vision in VR. VRTK is a battle-tested VR solution for Unity; VRTK 4, in conjunction with Unity, has changed the dynamics of VR development.This book focuses on creating deep understanding of how advanced VR mechanics and techniques are built and utilized as a part of a VR framework.
You will start off by setting up your devices for VR development and learn about the advantages of using VRTK 4 over alternate SDKs. You will learn to setup your very own custom VRTK Rig, find out how to setup various advanced VR mechanics and locomotion techniques, how to create several spatial UI objects, and how to setup Unity 2D UI controls. You will also cover advanced topics such as using angular and linear drives, setting up a VR Simulator to work with a XBox Controller, and realistic physics VR hands. By the end of this book, you will know how to create advanced VR mechanics that can be used within any VR experience, game, or App and deployed across several platforms and hardware.
What You Will Learn
- Understand how to develop Immersive VR experiences
- Create a VR simulator to test your project
- Generate advanced Spatial UI that you can interact with physically using your hands
Who This Book Is For?
Unity game developers conversant with Unity's Editor. Basic knowledge of how Unity Prefabs function, how events work in general, and programming logic would be beneficial.
商品描述(中文翻譯)
獲得使用 Unity® 和 VRTK 版本 4 進行虛擬實境 (VR) 開發的概念和技術的實用知識。本書是學習 VRTK 4 以開發沉浸式 VR 體驗的逐步指南。Unity 是一個強大的遊戲引擎,用於開發 VR 體驗。它內建支援所有主要的 VR 頭戴裝置,是開發者實現其 VR 願景的完美工具。VRTK 是一個經過實戰考驗的 Unity VR 解決方案;VRTK 4 與 Unity 結合,改變了 VR 開發的動態。本書專注於深入理解如何構建和利用先進的 VR 機制和技術,作為 VR 框架的一部分。
您將首先設置您的設備以進行 VR 開發,並了解使用 VRTK 4 相較於其他 SDK 的優勢。您將學會如何設置自己的自定義 VRTK Rig,了解如何設置各種先進的 VR 機制和運動技術,如何創建幾個空間 UI 物件,以及如何設置 Unity 2D UI 控制項。您還將涵蓋高級主題,例如使用角度和線性驅動器,設置 VR 模擬器以與 Xbox 控制器配合使用,以及現實物理的 VR 手部操作。到本書結束時,您將知道如何創建可以在任何 VR 體驗、遊戲或應用中使用的先進 VR 機制,並能部署到多個平台和硬體上。
您將學到的內容:
- 理解如何開發沉浸式 VR 體驗
- 創建一個 VR 模擬器來測試您的專案
- 生成可以用手物理互動的先進空間 UI
本書適合誰閱讀?
本書適合熟悉 Unity 編輯器的 Unity 遊戲開發者。對於 Unity Prefabs 的基本功能、事件的一般運作以及程式邏輯的基本知識將會有所幫助。
作者簡介
Christopher Coutinho is the founder of GameWorks, a Mumbai-based game development studio specializing in VR and virtual product development using Unity® and VRTK 4. GameWorks provides development services to clients in game creation, Unity® tools creation, and VR simulation training development. He is highly active on the VRTKs discord channel. He is also known for his online virtual reality courses using Unity® and VRTK 4 on Udemy that students have highly appreciated.
作者簡介(中文翻譯)
克里斯多福·庫廷霍(Christopher Coutinho)是位於孟買的遊戲開發工作室 GameWorks 的創始人,該工作室專注於使用 Unity® 和 VRTK 4 進行虛擬實境(VR)和虛擬產品開發。GameWorks 為客戶提供遊戲創作、Unity® 工具創建和 VR 模擬訓練開發的服務。他在 VRTK 的 Discord 頻道上非常活躍。此外,他在 Udemy 上提供的使用 Unity® 和 VRTK 4 的線上虛擬實境課程也受到學生的高度評價。