Beginning VFX with Autodesk Maya: Create Industry-Standard Visual Effects from Scratch
暫譯: 從零開始學習 Autodesk Maya VFX:創建行業標準視覺特效
Kumar, Abhishek
- 出版商: Apress
- 出版日期: 2021-12-15
- 售價: $2,410
- 貴賓價: 9.5 折 $2,290
- 語言: 英文
- 頁數: 400
- 裝訂: Quality Paper - also called trade paper
- ISBN: 1484278569
- ISBN-13: 9781484278567
-
相關分類:
AutoCAD、3D建模 3D-modeling、Scratch
海外代購書籍(需單獨結帳)
商品描述
Chapter 2: History of VFX - The Evolution of Science in visual design- The State of Art technology in the Digital Era
Chapter 3: Industrial application for VFX- How to approach the planning of a VFX shot- Industry practices- Software, tools, and techniques used in the rendition of the visual splendor on Screen
Chapter 4: Introduction to FX in Maya- Maya Nucleus- nParticle System- Fluids- ncloth - nHair
Chapter 5: Working with nParticle FX - Fun with Emitter- nParticle tool - Identical object creation with Instancer
Chapter 6: Creating effects with Particle Emission, Fields/Solvers- Real-life simulation with Gravity- Creation of galaxy - Tinker bell magical dust particle generation
Chapter 7: Maya Rigid and Soft Body Systems- Introduction to Rigid Body and Constraints- Rigid & Soft Body example
Chapter 8: Working with Maya Fluids- Introduction to fluid -working with container- Working with 2D container - Working with 3D container
Chapter 9: Maya Effects- Get Effect Asset Library- Collision with effects- Creating fire, fireworks, lightening, shatter, and smoke effects
Chapter 10: Playing with MAYA nucleus Cloth & nConstraint- Creating nCloth- Working with passive collider- Play with nCloth Attributes- Power of nConstraints for effective and efficient simulation.
Chapter 11: Working with Hair and Fur Styling - Foundation concept of hair and fur creation- Long hair creation and simulation- Maya Hair library
Chapter 12: Technical Fluid Simulation with Bifrost- Importance of Bifrost Fluids- Working with Bifrost library- Learn to compute and execute water simulation shot Efficiently
Chapter 13: FX Capstone Project- Creating a 3D Scene- Integrating the 2D and the 3D worlds- Render FX scene - Conclusion
商品描述(中文翻譯)
第一章:視覺特效簡介
- 本書範圍
- 將涵蓋的主題
- 視覺特效的重要性
- 創造視覺魔法的需求
第二章:視覺特效的歷史
- 視覺設計中的科學演變
- 數位時代的藝術技術現狀
第三章:視覺特效的產業應用
- 如何規劃一個視覺特效鏡頭
- 行業實踐
- 在螢幕上呈現視覺壯麗所使用的軟體、工具和技術
第四章:Maya中的特效簡介
- Maya Nucleus
- nParticle系統
- 液體
- nCloth
- nHair
第五章:使用nParticle特效
- 與發射器的樂趣
- nParticle工具
- 使用Instancer創建相同物體
第六章:使用粒子發射、場/解算器創建特效
- 重力的現實模擬
- 銀河的創建
- 小叮噹的魔法塵埃粒子生成
第七章:Maya剛體和軟體系統
- 剛體和約束的簡介
- 剛體與軟體範例
第八章:使用Maya液體
- 液體簡介
- 與容器的互動
- 使用2D容器
- 使用3D容器
第九章:Maya特效
- 獲取特效資產庫
- 與特效的碰撞
- 創建火焰、煙火、閃電、破碎和煙霧特效
第十章:玩轉MAYA Nucleus布料與nConstraint
- 創建nCloth
- 與被動碰撞器的互動
- 玩轉nCloth屬性
- nConstraints在有效和高效模擬中的力量
第十一章:使用毛髮和毛皮造型
- 毛髮和毛皮創建的基礎概念
- 長髮的創建和模擬
- Maya毛髮庫
第十二章:使用Bifrost進行技術液體模擬
- Bifrost液體的重要性
- 使用Bifrost庫
- 學習高效計算和執行水模擬鏡頭
第十三章:特效畢業專案
- 創建3D場景
- 整合2D和3D世界
- 渲染特效場景
- 結論