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相關主題
商品描述
Extending traditional digital platforms to the new frontier of extended reality (XR) requires taking into account what best practices, new concepts, and conventions have been established and what learnings can be brought forward from case studies involving industry leaders. By looking at practical examples from the field of handheld AR breakthroughs, virtual reality (VR) success stories and experimental interaction concept of pioneering XR platforms, you'll see how it's possible to map out a framework of user experience (UX) guidelines to close in on opportunities and challenges that lay ahead.
This book defines, identifies, and analyzes UX practices for XR environments and reviews the techniques and tools for prototyping and designing XR user interactions. You'll approach the design for experiential state and spatial cognition, using established UX key performance indicators, while taking into account the social dynamics, emotional framework and wider industry context.
UX design and strategy for the XR space is a new frontier, so UX for XR focuses on case studies and industry research to illustrate the relationship between UX design and the growth of immersive technologies. Practical examples will demonstrate how you should apply UX design principles using designing interactions in XR by identifying the importance of spaces, senses and storyboarding.
What You'll Learn
- Explore the challenges and opportunities of designing for XR
- See how spatial interaction is revolutionizing human computer interaction
- Examine sensory input and interaction beyond the screen
- Work with 3D Interaction Design and build a strong 3D UX
- Understand VR and augmented reality essentials for emotion-rich user experiences
- Apply UX research techniques for the XR space
Who This Book Is For
This book is primarily for UX designers, consultants, and strategists; XR developers; and media professionals
商品描述(中文翻譯)
將以上文字翻譯成繁體中文如下:
擴展傳統數位平台至擴增實境(XR)的新領域,需要考慮到已建立的最佳實踐、新概念和慣例,以及從涉及行業領導者的案例研究中獲得的經驗教訓。通過觀察手持式擴增實境(AR)突破、虛擬實境(VR)成功案例和先驅XR平台的實驗性互動概念的實際例子,您將看到如何制定一個用戶體驗(UX)指南框架,以接近未來的機遇和挑戰。
本書定義、識別和分析XR環境中的UX實踐,並回顧了原型設計和設計XR用戶互動的技術和工具。您將以體驗狀態和空間認知的設計方式,使用已建立的UX關鍵績效指標,同時考慮社會動態、情感框架和更廣泛的行業背景。
XR空間的UX設計和策略是一個新的領域,因此《UX for XR》專注於案例研究和行業研究,以說明UX設計與沉浸式技術增長之間的關係。實際例子將演示如何應用UX設計原則,通過識別空間、感官和故事板的重要性來設計XR中的互動。
你將學到什麼:
- 探索為XR設計的挑戰和機遇
- 看到空間互動如何革命化人機互動
- 檢視超越螢幕的感官輸入和互動
- 使用3D互動設計並建立強大的3D UX
- 了解情感豐富的用戶體驗所需的VR和擴增實境基礎知識
- 在XR領域應用UX研究技術
適合閱讀對象:
本書主要針對UX設計師、顧問和策略師;XR開發人員;以及媒體專業人士。
作者簡介
Cornel Hillmann is a media designer and CG artist with over 20 years of experience in the media and entertainment, advertising and design industry. He has worked with brands including Panasonic, Jaguar, The Future is Wild, The Singapore International Film Festival, Razor and many others. Cornel has lectured masterclasses for immersive media post-production, advanced 3D-, VR- and media design-courses at Limkokwing University and is the author of "Unreal for Mobile and Standalone VR" (Apress, 2019).
作者簡介(中文翻譯)
Cornel Hillmann是一位擁有超過20年媒體和娛樂、廣告和設計行業經驗的媒體設計師和CG藝術家。他曾與Panasonic、Jaguar、The Future is Wild、The Singapore International Film Festival、Razor等品牌合作。Cornel曾在Limkokwing大學講授過沉浸式媒體後期製作、高級3D、VR和媒體設計課程的大師班,並且是《Unreal for Mobile and Standalone VR》(Apress,2019)的作者。