UX for Xr: User Experience Design and Strategies for Immersive Technologies
暫譯: XR 的使用者體驗:沉浸式技術的設計與策略
Hillmann, Cornel
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商品描述
Extending traditional digital platforms to the new frontier of extended reality (XR) requires taking into account what best practices, new concepts, and conventions have been established and what learnings can be brought forward from case studies involving industry leaders. By looking at practical examples from the field of handheld AR breakthroughs, virtual reality (VR) success stories and experimental interaction concept of pioneering XR platforms, you'll see how it's possible to map out a framework of user experience (UX) guidelines to close in on opportunities and challenges that lay ahead.
This book defines, identifies, and analyzes UX practices for XR environments and reviews the techniques and tools for prototyping and designing XR user interactions. You'll approach the design for experiential state and spatial cognition, using established UX key performance indicators, while taking into account the social dynamics, emotional framework and wider industry context.
UX design and strategy for the XR space is a new frontier, so UX for XR focuses on case studies and industry research to illustrate the relationship between UX design and the growth of immersive technologies. Practical examples will demonstrate how you should apply UX design principles using designing interactions in XR by identifying the importance of spaces, senses and storyboarding.
What You'll Learn
- Explore the challenges and opportunities of designing for XR
- See how spatial interaction is revolutionizing human computer interaction
- Examine sensory input and interaction beyond the screen
- Work with 3D Interaction Design and build a strong 3D UX
- Understand VR and augmented reality essentials for emotion-rich user experiences
- Apply UX research techniques for the XR space
Who This Book Is For
This book is primarily for UX designers, consultants, and strategists; XR developers; and media professionals
商品描述(中文翻譯)
擴展傳統數位平台至擴增實境(Extended Reality, XR)的新領域,需要考慮已建立的最佳實踐、新概念和慣例,以及從涉及行業領導者的案例研究中可以汲取的經驗教訓。透過觀察手持式擴增實境(AR)突破、虛擬實境(VR)成功案例以及開創性XR平台的實驗互動概念的實際範例,您將看到如何能夠繪製出一個用戶體驗(User Experience, UX)指導方針的框架,以縮小未來的機會與挑戰。
本書定義、識別並分析XR環境中的UX實踐,並回顧原型設計和XR用戶互動設計的技術與工具。您將以既定的UX關鍵績效指標來接近體驗狀態和空間認知的設計,同時考慮社會動態、情感框架和更廣泛的行業背景。XR領域的UX設計與策略是一個新領域,因此《UX for XR》專注於案例研究和行業研究,以說明UX設計與沉浸式技術增長之間的關係。實際範例將展示如何應用UX設計原則,通過識別空間、感官和故事板的重要性來設計XR中的互動。
您將學到的內容:
- 探索設計XR的挑戰與機會
- 了解空間互動如何徹底改變人機互動
- 檢視超越螢幕的感官輸入與互動
- 使用3D互動設計,建立強大的3D用戶體驗
- 理解情感豐富的用戶體驗所需的VR和擴增實境基本知識
- 應用XR領域的UX研究技術
本書的讀者對象:
本書主要針對UX設計師、顧問和策略師;XR開發者;以及媒體專業人士。
作者簡介
Cornel Hillmann is a media designer and CG artist with over 20 years of experience in the media and entertainment, advertising and design industry. He has worked with brands including Panasonic, Jaguar, The Future is Wild, The Singapore International Film Festival, Razor and many others. Cornel has lectured masterclasses for immersive media post-production, advanced 3D-, VR- and media design-courses at Limkokwing University and is the author of "Unreal for Mobile and Standalone VR" (Apress, 2019).
作者簡介(中文翻譯)
Cornel Hillmann 是一位媒體設計師和 CG 藝術家,擁有超過 20 年的媒體與娛樂、廣告和設計行業經驗。他曾與包括 Panasonic、Jaguar、《未來是野生的》(The Future is Wild)、新加坡國際電影節(The Singapore International Film Festival)、Razor 等多個品牌合作。Cornel 曾在 Limkokwing 大學講授沉浸式媒體後期製作、高級 3D、VR 和媒體設計課程,並且是《Unreal for Mobile and Standalone VR》(Apress, 2019)的作者。