Core Blender Development: Understanding the Essential Source Code

Hollister, Brad E.

  • 出版商: Apress
  • 出版日期: 2020-12-12
  • 定價: $1,920
  • 售價: 9.5$1,824
  • 貴賓價: 9.0$1,728
  • 語言: 英文
  • 頁數: 244
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 1484264142
  • ISBN-13: 9781484264140
  • 相關分類: 3D建模 3D-modeling
  • 立即出貨 (庫存=1)

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商品描述

Learn the essential source code of Blender and its unique build system. This book provides the inner workings of the Blender C-based source code, and will be indispensable for those wanting to contribute to this important open-source project.
Blender is an open-source 3D modeling and rendering software package used in the production of assets for animated projects, 3D printing, games, and even scientific visualization. This book goes in depth and discusses the primary modules related to the GUI and the geometric modeling work. You'll start by learning how to reverse engineer geometric operators, and from there move on to the main features of the source code and how to apply them. When done, you'll have the necessary foundation for exploration in other modules of the Blender source code.
Lack of software engineering knowledge, such as experience with large cross-platform code base, remains insurmountable for many new developers. While the Blender site includes much useful information, it is not detailed enough. Core Blender Development breaks down the barriers to entry for open-source development in 3-D modeling.
What You'll Learn
  • Find the code for various functions and editors in Blender
  • Track down bugs, and contribute new functionality to the Blender code base
  • Examine the .blend file and how it stores Blender state
  • Understand the Blender core code base beyond the community website documentation
  • Review the explicit code traces and source files of descriptions of the code base
Who This Book Is For

Primarily for novice to intermediate level developers and programmers with an interest in Blender, graphics, and visualization, who likely don't have experience of reverse engineering a large code base.

商品描述(中文翻譯)

學習Blender的基本原始碼和其獨特的建置系統。本書提供了Blender基於C語言的原始碼內部運作方式,對於希望貢獻於這個重要的開源專案的人來說是不可或缺的資源。

Blender是一個開源的3D建模和渲染軟體套件,用於製作動畫項目、3D列印、遊戲產業,甚至科學可視化。本書深入探討了與GUI和幾何建模相關的主要模組。您將從學習如何逆向工程幾何運算符開始,然後深入研究原始碼的主要功能和應用方法。完成後,您將具備探索Blender原始碼其他模組所需的基礎。

對於許多新開發人員來說,缺乏軟體工程知識,例如對於大型跨平台原始碼庫的經驗,仍然是不可逾越的障礙。雖然Blender網站包含了許多有用的資訊,但並不詳細。《Core Blender Development》打破了進入3D建模開源開發的門檻。

您將學到什麼
- 在Blender中找到各種功能和編輯器的原始碼
- 追蹤錯誤並對Blender原始碼庫做出新功能的貢獻
- 檢視.blend檔案以及它如何儲存Blender的狀態
- 了解Blender核心原始碼庫,超越社群網站的文件
- 檢閱原始碼庫的明確代碼跟蹤和源文件描述

本書適合對象
主要針對初級到中級開發人員和程式設計師,對Blender、圖形和可視化有興趣,可能沒有逆向工程大型原始碼庫的經驗。

作者簡介

Brad Hollister holds a PhD from the University of California Santa Cruz in computer science, and has extensive software development experience both professionally and in the areas of open source, including BRL-CAD, VTK, and SCIRun. His research includes scientific visualization, virtual reality simulation for training, and computer graphics. Dr. Hollister is also faculty adviser for the Open Source Mozilla Campus Club at the California State University Dominguez Hills.

作者簡介(中文翻譯)

Brad Hollister擁有加州大學聖塔克魯茲分校的計算機科學博士學位,並在專業領域和開源領域(包括BRL-CAD、VTK和SCIRun)擁有豐富的軟體開發經驗。他的研究包括科學可視化、虛擬現實模擬培訓和電腦圖形學。Hollister博士還是加州州立大學多明格斯山分校開源Mozilla校園俱樂部的指導教授。