Beginning Unreal Engine 4 Blueprints Visual Scripting: Using C++: From Beginner to Pro
暫譯: 從初學者到專家:開始使用 Unreal Engine 4 藍圖視覺腳本與 C++

Pv, Satheesh

  • 出版商: Apress
  • 出版日期: 2020-11-26
  • 售價: $2,040
  • 貴賓價: 9.5$1,938
  • 語言: 英文
  • 頁數: 165
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 1484263952
  • ISBN-13: 9781484263952
  • 相關分類: C++ 程式語言Unreal
  • 海外代購書籍(需單獨結帳)

相關主題

商品描述

Discover how Unreal Engine 4 allows you to create exciting games using C++ and Blueprints. This book starts with installing, launching, and examining the details of Unreal Engine.

Next, you will learn about Blueprints and C++ and how to leverage them. The following chapters talk in detail about gameplay, basic physics, and ray-casting for game development in Unreal Engine. Furthermore, you'll create material, meshes, and textures.

The last chapter brings all the concepts together by building a demo game. By the end of the book, you'll be equipped with the know-how and techniques needed to develop and deploy your very own game in Unreal Engine.

What You Will Learn

  • Discover Blueprints and how to apply them in Unreal Engine 4
  • Get started with C++ programming in Unreal Engine 4
  • Apply the concepts of physics and ray-casting
  • Work with the Gameplay Framework

Who This Book Is For

Beginners interested in learning Blueprints visual scripting and C++ for programming games in Unreal Engine 4 would find this book useful.

商品描述(中文翻譯)

發現如何使用 C++ 和 Blueprints 創建令人興奮的遊戲,這本書從安裝、啟動和檢查 Unreal Engine 的細節開始。

接下來,您將學習 Blueprints 和 C++ 以及如何利用它們。接下來的章節詳細討論了 Unreal Engine 中的遊戲玩法、基本物理學和光線投射(ray-casting)在遊戲開發中的應用。此外,您還將創建材質、網格和紋理。

最後一章將所有概念整合在一起,通過構建一個示範遊戲來實現。到本書結束時,您將掌握在 Unreal Engine 中開發和部署自己遊戲所需的知識和技術。

您將學到的內容:
- 發現 Blueprints 及其在 Unreal Engine 4 中的應用
- 開始在 Unreal Engine 4 中進行 C++ 編程
- 應用物理學和光線投射的概念
- 使用遊戲玩法框架(Gameplay Framework)

本書適合對學習 Blueprints 視覺腳本和 C++ 編程遊戲感興趣的初學者。

作者簡介

Satheesh Pv is a game programmer living in Mumbai, India. He started his career as a game developer in 2012 by making a first-person multiplayer game with his brother and close friend using Unreal Development Kit and created Unreal X-Editor, which was an IDE developed for UnrealScript, the native scripting language of Unreal Engine 3. He was selected by Epic Games as one of the closed beta testers for Unreal Engine 4 before its public release. He is also a moderator at Unreal Engine forums as well as a spotlight member and Engine contributor.

作者簡介(中文翻譯)

Satheesh Pv 是一位居住在印度孟買的遊戲程式設計師。他於 2012 年開始他的遊戲開發生涯,與他的兄弟和摯友一起使用 Unreal Development Kit 製作了一款第一人稱多人遊戲,並創建了 Unreal X-Editor,這是一個為 UnrealScript(Unreal Engine 3 的原生腳本語言)開發的 IDE。他在 Unreal Engine 4 公開發佈之前,被 Epic Games 選為封閉測試的測試者之一。他同時也是 Unreal Engine 論壇的版主,以及 Spotlight 成員和引擎貢獻者。