Beginning Unity Android Game Development: From Beginner to Pro
暫譯: Unity 安卓遊戲開發入門:從初學者到專家

Takoordyal, Kishan

  • 出版商: Apress
  • 出版日期: 2020-06-30
  • 售價: $2,040
  • 貴賓價: 9.5$1,938
  • 語言: 英文
  • 頁數: 255
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 1484260015
  • ISBN-13: 9781484260012
  • 相關分類: Android遊戲引擎 Game-engine
  • 海外代購書籍(需單獨結帳)

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商品描述

Master the art of programming games for Android using the Unity3D game engine. This book will help you understand basic concepts of game development in Unity. By the end of Beginning Unity Android Game Development, you will have the knowledge to confidently build an Android game.

The book starts by explaining simple programming concepts to make beginners comfortable with the jargon. You will then learn to navigate around the Unity interface and use basic tools (hand, move, rotate, scale, and rect). You will also be acquainted with the creation of basic 3D objects in the game while understanding the purpose of several of Unity's windows.

In the last chapters, you will learn to create a simple game for Android using the concepts studied in the previous chapters. Scripts will be written to handle the behaviors of the player and enemies as well as to handle other aspects of the game. The author shares tips along the way to help improve in-game performance, such as switching to the universal rendering pipeline when targeting mobile platforms.

At the end of the book, you will have a solid knowledge in making basic Android games that can be upgraded later to make more complex games.

What You Will Learn

  • Explore basic Unity and C# programming concepts and scripting for Android games
  • Navigate around the Unity interface and use its basic tools
  • Make the most of popular components and features of Unity
  • Write an Android game with optimizations

Who This Book Is For

Absolute beginners learning to program games for the Android platform using Unity3D. Basic knowledge of programming would be beneficial for the reader but is not required.


商品描述(中文翻譯)

掌握使用 Unity3D 遊戲引擎為 Android 編程遊戲的藝術。本書將幫助您理解 Unity 中遊戲開發的基本概念。在《Beginning Unity Android Game Development》結束時,您將具備自信地構建 Android 遊戲的知識。

本書首先解釋簡單的編程概念,以使初學者能夠熟悉術語。接著,您將學會如何在 Unity 界面中導航並使用基本工具(手、移動、旋轉、縮放和矩形)。您還將了解在遊戲中創建基本 3D 物件的過程,同時理解 Unity 的幾個窗口的用途。

在最後幾章中,您將學會使用前幾章學到的概念為 Android 創建一個簡單的遊戲。將編寫腳本來處理玩家和敵人的行為,以及處理遊戲的其他方面。作者在過程中分享了提高遊戲性能的技巧,例如在針對移動平台時切換到通用渲染管線。

在本書結束時,您將對製作基本的 Android 遊戲有扎實的知識,這些遊戲可以在以後升級以製作更複雜的遊戲。

您將學到什麼


  • 探索基本的 Unity 和 C# 編程概念以及 Android 遊戲的腳本編寫

  • 在 Unity 界面中導航並使用其基本工具

  • 充分利用 Unity 的流行組件和功能

  • 編寫具有優化的 Android 遊戲

本書適合誰
本書適合完全初學者,學習使用 Unity3D 為 Android 平台編程遊戲。具備基本的編程知識對讀者會有幫助,但並非必需。

作者簡介

Kishan started out by learning programming at a young age with Python. Finding a bigger interest in game development, he has been developing games using the Unity game engine for over four years now. He is also a Linux lover and has worked on his own distribution. Currently, he resides in his home country, Mauritius, where he often participates in major technical events and hackathons with Cyberstorm.mu while developing quality games and improving his portfolio with new skills.

作者簡介(中文翻譯)

Kishan 從小就開始學習 Python 程式設計。隨著對遊戲開發的興趣加深,他已經使用 Unity 遊戲引擎開發遊戲超過四年。他也是一位 Linux 愛好者,並且曾經開發自己的發行版。目前,他居住在他的祖國毛里求斯,經常參加主要的技術活動和黑客馬拉松,與 Cyberstorm.mu 一起開發高品質的遊戲,並透過新技能提升自己的作品集。