Character Rigging and Advanced Animation: Bring Your Character to Life Using Autodesk 3ds Max
暫譯: 角色綁定與進階動畫:使用 Autodesk 3ds Max 讓角色栩栩如生
Raju, Purushothaman
- 出版商: Apress
- 出版日期: 2019-09-26
- 售價: $2,210
- 貴賓價: 9.5 折 $2,100
- 語言: 英文
- 頁數: 280
- 裝訂: Quality Paper - also called trade paper
- ISBN: 1484250362
- ISBN-13: 9781484250365
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相關分類:
3D建模 3D-modeling、AutoCAD
海外代購書籍(需單獨結帳)
商品描述
Gain a thorough understanding of animation and character rigging using Autodesk 3ds Max to create realistic character animations. This book is split into three modules that are subsequently divided into chapters. The first module is the foundation module: in this module you'll cover, among other topics, the 12 cardinal principles of animation with reference to classic real-world examples and famous movies/animation shots. Using these, the further chapters explore using key frames and graph editors to obtain fluid motion in your animations. Practical examples are used to better explain which feature suits a particular scenario.
The second module, called the backbone module, introduces you to deformation tools and their use for character animation. Further chapters cover driven animations, constraints posed by bones, bipeds, and the CAT tools available in 3ds Max 2019.
The final module, the lifeline module, encourages you to bring your character to life by applying principles learnt in the previous modules. Here you will be guided on how to retarget animations from one character to other characters or rigs.
On completing Character Rigging and Advance Animation, you will be able to create character rigs for bipeds and quadrupeds with ease, animating them with life-like motion.
What You Will Learn
- Understand the 12 principles of animation
- Set up an animation-ready character rig from scratch
- Master the deformation tools available for animation
Who This Book Is For
Readers who are familiar with 3ds Max at a basic level and are looking at getting into character rigging and animation.
商品描述(中文翻譯)
獲得對使用 Autodesk 3ds Max 進行動畫和角色綁定的深入理解,以創建逼真的角色動畫。本書分為三個模組,並進一步劃分為章節。第一個模組是基礎模組:在這個模組中,您將涵蓋包括動畫的12條基本原則,並參考經典的現實世界範例和著名的電影/動畫鏡頭。利用這些內容,後續章節將探討如何使用關鍵幀和圖形編輯器來獲得流暢的動畫運動。實際範例將用於更好地解釋哪些功能適合特定情境。
第二個模組,稱為骨幹模組,介紹了變形工具及其在角色動畫中的使用。後續章節涵蓋驅動動畫、骨骼所施加的約束、雙足動物和 3ds Max 2019 中可用的 CAT 工具。
最後一個模組,生命線模組,鼓勵您通過應用在前面模組中學到的原則來賦予角色生命。在這裡,您將學習如何將動畫重新定向從一個角色到其他角色或綁定。
完成《Character Rigging and Advance Animation》後,您將能夠輕鬆為雙足和四足動物創建角色綁定,並使其動畫呈現出逼真的運動。
您將學到的內容:
- 理解動畫的12條原則
- 從零開始設置一個準備好動畫的角色綁定
- 精通可用於動畫的變形工具
本書適合對象:
本書適合對 3ds Max 有基本了解的讀者,並希望進入角色綁定和動畫領域。
作者簡介
作者簡介(中文翻譯)
Purushothaman Raju 擁有超過 17 年的經驗,涵蓋在線遊戲和學術輔導等多個領域。在擔任學術教職期間,他已經培訓和指導了超過 800 名學生,參與多媒體領域的各種專案。他擁有多媒體的高級專業文憑。目前,他在班加羅爾的 NICC 國際設計學院擔任副高級教職,教授 3D、多媒體和後期製作課程。