IT Through Experiential Learning: Learn, Deploy and Adopt IT through Gamification
暫譯: 透過體驗學習掌握資訊科技:透過遊戲化學習、部署與採用資訊科技
Shreekant W Shiralkar
- 出版商: Apress
- 出版日期: 2016-11-19
- 售價: $1,640
- 貴賓價: 9.5 折 $1,558
- 語言: 英文
- 頁數: 98
- 裝訂: Paperback
- ISBN: 1484224205
- ISBN-13: 9781484224205
海外代購書籍(需單獨結帳)
商品描述
This concise book shows you how experiential learning can be used to overcome the challenges posed in applying and delivering information technology (IT) to your business needs through an innovative, game-based approach.
Technology innovations and evolving business models are part of a rapid change that is forcing corporate and management professionals to learn, deploy, and adopt IT in new ways in order to maintain a competitive advantage. Many are doing this through experiential learning. You’ll begin by reviewing the basics of experiential learning and its relevance to IT, followed by six chapters that apply the hands-on concept through various scenarios.
Make IT Through Experiential Learning one of your valued resources today.
- Innovative and proven IT-related application scenarios
- Generic management and leadership skill development
- Guidance for applying the learning methods for generating extraordinary results over conventional methods
商品描述(中文翻譯)
這本簡明的書籍展示了如何利用體驗式學習來克服在將資訊科技(IT)應用於商業需求時所面臨的挑戰,並透過創新的遊戲化方法來實現。
科技創新和不斷演變的商業模式是快速變化的一部分,這迫使企業和管理專業人士以新的方式學習、部署和採用IT,以維持競爭優勢。許多人正是通過體驗式學習來達成這一目標。您將首先回顧體驗式學習的基本概念及其與IT的相關性,接著將有六章內容通過各種情境應用實作概念。
今天就讓《透過體驗式學習的IT》成為您珍貴的資源之一。
您將學到的內容:
- 創新且經過驗證的IT相關應用情境
- 通用的管理和領導技能發展
- 應用學習方法以產生超越傳統方法的卓越成果的指導
本書適合對象:
IT專業人士、高等教育學生,以及從事培訓和組織發展的人士。