Practical GameMaker: Studio: Language Projects (實用的 GameMaker: Studio 語言專案)

Ben Tyers

  • 出版商: Apress
  • 出版日期: 2016-12-19
  • 售價: $2,020
  • 貴賓價: 9.5$1,919
  • 語言: 英文
  • 頁數: 356
  • 裝訂: Paperback
  • ISBN: 1484223721
  • ISBN-13: 9781484223727
  • 相關分類: Maker
  • 海外代購書籍(需單獨結帳)

相關主題

商品描述

Gain the skills required to create fun and compelling games using GameMaker: Studio, and its GML programming language. In this full-color book you’ll learn 24 practical programming elements that are important when creating any game. Each section includes an introduction to a new programming element, some examples, a worksheet, and mini projects to allow you to test your new knowledge. After completing all elements, you will put into action what you have learned in a classic arcade style game.

In Practical GameMaker: Studio, you will create a fully featured game, with guidance and in color. After each section you’ll see how you’ll apply what you’ve learned to the final game, and discover additional projects to try. These mini projects include a separate scoring guide, and a working example for each, which is useful if you’re using this book in an educational environment. Similarly, the book also contains a number of assignments, which you may include as part of any associated coursework in your classes.

What You Will Learn
  • Use GameMaker: Studio and GameMaker Language (GML) to create games
  • Work with GML variables, conditionals, drawing, keyport I/O, objects, and events
  • Create GML sprites, health/lives, alarms, collisions, and rooms
  • Improve your game with GML backgrounds, sound and music, splash screens and menus, and effects<
  • Include GML random and AI movements in your game
  • Use GML loops, arrays, ds_lists, paths, and scripts
Who This Book Is For

Experienced game developers new to GameMaker or for those with at least some prior exposure or experience with GameMaker: Studio but who are new to GML.

商品描述(中文翻譯)

學習使用GameMaker: Studio和其GML程式語言創建有趣且引人入勝的遊戲所需的技能。在這本全彩色書中,您將學習到24個在創建任何遊戲時都很重要的實用程式設計元素。每個章節都包括對新程式設計元素的介紹、一些範例、一份工作表和迷你專案,讓您可以測試新知識。完成所有元素後,您將在一款經典街機風格的遊戲中實踐所學。

在《實用GameMaker: Studio》中,您將創建一款功能完整的遊戲,並獲得彩色指導。在每個章節結束後,您將看到如何將所學應用於最終遊戲,並發現其他可嘗試的專案。這些迷你專案包括單獨的評分指南和每個專案的工作範例,如果您在教育環境中使用本書,這將非常有用。同樣地,本書還包含一些作業,您可以將其作為課程相關作業的一部分。

您將學到什麼

- 使用GameMaker: Studio和GameMaker Language (GML)創建遊戲
- 使用GML變數、條件語句、繪圖、鍵盤輸入/輸出、物件和事件
- 創建GML精靈、生命/生命值、警報、碰撞和房間
- 使用GML背景、音效和音樂、啟動畫面和選單以及特效來改進遊戲
- 在遊戲中使用GML隨機和人工智能移動
- 使用GML迴圈、陣列、ds_lists、路徑和腳本

本書適合對象

對GameMaker新手或至少有一些GameMaker: Studio使用經驗的有經驗的遊戲開發人員,但對GML不熟悉的人。