Introduction to Visual Computing: Core Concepts in Computer Vision, Graphics, and Image Processing
暫譯: 視覺計算入門:計算機視覺、圖形學與影像處理的核心概念

Aditi Majumder, M. Gopi

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商品描述

Introduction to Visual Computing: Core Concepts in Computer Vision, Graphics, and Image Processing covers the fundamental concepts of visual computing. Whereas past books have treated these concepts within the context of specific fields such as computer graphics, computer vision or image processing, this book offers a unified view of these core concepts, thereby providing a unified treatment of computational and mathematical methods for creating, capturing, analyzing and manipulating visual data (e.g. 2D images, 3D models). Fundamentals covered in the book include convolution, Fourier transform, filters, geometric transformations, epipolar geometry, 3D reconstruction, color and the image synthesis pipeline.

The book is organized in four parts. The first part provides an exposure to different kinds of visual data (e.g. 2D images, videos and 3D geometry) and the core mathematical techniques that are required for their processing (e.g. interpolation and linear regression.) The second part of the book on Image Based Visual Computing deals with several fundamental techniques to process 2D images (e.g. convolution, spectral analysis and feature detection) and corresponds to the low level retinal image processing that happens in the eye in the human visual system pathway.

The next part of the book on Geometric Visual Computing deals with the fundamental techniques used to combine the geometric information from multiple eyes creating a 3D interpretation of the object and world around us (e.g. transformations, projective and epipolar geometry, and 3D reconstruction). This corresponds to the higher level processing that happens in the brain combining information from both the eyes thereby helping us to navigate through the 3D world around us.

 

The last two parts of the book cover Radiometric Visual Computing and Visual Content Synthesis. These parts focus on the fundamental techniques for processing information arising from the interaction of light with objects around us, as well as the fundamentals of creating virtual computer generated worlds that mimic all the processing presented in the prior sections.

 

The book is written for a 16 week long semester course and can be used for both undergraduate and graduate teaching, as well as a reference for professionals.

商品描述(中文翻譯)

《視覺計算導論:計算機視覺、圖形學與影像處理的核心概念》涵蓋了視覺計算的基本概念。過去的書籍通常在特定領域(如計算機圖形學、計算機視覺或影像處理)中探討這些概念,而本書則提供了這些核心概念的統一視角,從而統一處理創建、捕捉、分析和操作視覺數據(例如 2D 圖像、3D 模型)的計算和數學方法。本書涵蓋的基本原理包括卷積、傅立葉變換、濾波器、幾何變換、極線幾何、3D 重建、顏色及影像合成管道。

本書分為四個部分。第一部分介紹不同類型的視覺數據(例如 2D 圖像、視頻和 3D 幾何)以及處理這些數據所需的核心數學技術(例如插值和線性回歸)。第二部分關於基於影像的視覺計算,處理幾種基本技術以處理 2D 圖像(例如卷積、頻譜分析和特徵檢測),對應於人類視覺系統通路中眼睛內部發生的低層次視網膜影像處理。

接下來的部分關於幾何視覺計算,處理用於結合來自多隻眼睛的幾何信息以創建對周圍物體和世界的 3D 解釋的基本技術(例如變換、投影幾何和極線幾何,以及 3D 重建)。這對應於大腦中發生的高層次處理,結合來自雙眼的信息,幫助我們在 3D 世界中導航。

最後兩部分涵蓋了輻射度視覺計算和視覺內容合成。這些部分專注於處理光與周圍物體互動所產生的信息的基本技術,以及創建模擬前面部分所呈現的所有處理的虛擬計算機生成世界的基本原理。

本書是為期 16 週的學期課程而寫,適用於本科生和研究生的教學,也可作為專業人士的參考資料。