Introduction to Visual Computing: Core Concepts in Computer Vision, Graphics, and Image Processing
暫譯: 視覺計算入門:電腦視覺、圖形學與影像處理的核心概念

Majumder, Aditi, Gopi, M.

商品描述

Introduction to Visual Computing: Core Concepts in Computer Vision, Graphics, and Image Processing covers the fundamental concepts of visual computing. Whereas past books have treated these concepts within the context of specific fields such as computer graphics, computer vision or image processing, this book offers a unified view of these core concepts, thereby providing a unified treatment of computational and mathematical methods for creating, capturing, analyzing and manipulating visual data (e.g. 2D images, 3D models). Fundamentals covered in the book include convolution, Fourier transform, filters, geometric transformations, epipolar geometry, 3D reconstruction, color and the image synthesis pipeline.

The book is organized in four parts. The first part provides an exposure to different kinds of visual data (e.g. 2D images, videos and 3D geometry) and the core mathematical techniques that are required for their processing (e.g. interpolation and linear regression.) The second part of the book on Image Based Visual Computing deals with several fundamental techniques to process 2D images (e.g. convolution, spectral analysis and feature detection) and corresponds to the low level retinal image processing that happens in the eye in the human visual system pathway.

 

 

The next part of the book on Geometric Visual Computing deals with the fundamental techniques used to combine the geometric information from multiple eyes creating a 3D interpretation of the object and world around us (e.g. transformations, projective and epipolar geometry, and 3D reconstruction). This corresponds to the higher level processing that happens in the brain combining information from both the eyes thereby helping us to navigate through the 3D world around us.

 

 

 

 

The last two parts of the book cover Radiometric Visual Computing and Visual Content Synthesis. These parts focus on the fundamental techniques for processing information arising from the interaction of light with objects around us, as well as the fundamentals of creating virtual computer generated worlds that mimic all the processing presented in the prior sections.

 

 

 

 

The book is written for a 16 week long semester course and can be used for both undergraduate and graduate teaching, as well as a reference for professionals.

 

 

商品描述(中文翻譯)

《視覺計算導論:電腦視覺、圖形學與影像處理的核心概念》涵蓋了視覺計算的基本概念。過去的書籍通常在特定領域(如電腦圖形學、電腦視覺或影像處理)中探討這些概念,而本書則提供了這些核心概念的統一視角,從而統一處理創建、捕捉、分析和操作視覺數據(例如 2D 圖像、3D 模型)的計算和數學方法。本書涵蓋的基本概念包括卷積、傅立葉變換、濾波器、幾何變換、極線幾何、3D 重建、顏色及影像合成管道。

本書分為四個部分。第一部分介紹不同類型的視覺數據(例如 2D 圖像、視頻和 3D 幾何)以及處理這些數據所需的核心數學技術(例如插值和線性回歸)。第二部分關於基於影像的視覺計算,處理幾種基本技術以處理 2D 圖像(例如卷積、頻譜分析和特徵檢測),對應於人類視覺系統中眼睛所發生的低層次視網膜影像處理。

接下來的部分關於幾何視覺計算,處理用於結合多個眼睛的幾何信息以創建對周圍物體和世界的 3D 解釋的基本技術(例如變換、投影幾何和極線幾何、3D 重建)。這對應於大腦中發生的高層次處理,結合來自雙眼的信息,幫助我們在 3D 世界中導航。

最後兩個部分涵蓋了輻射度視覺計算和視覺內容合成。這些部分專注於處理光與周圍物體互動所產生的信息的基本技術,以及創建模擬前面部分所呈現的所有處理的虛擬計算機生成世界的基本原理。

本書是為期 16 週的學期課程而寫,適用於本科生和研究生的教學,也可作為專業人士的參考資料。

作者簡介

Aditi Majumder, Ph.D.,  is professor at the Department of Computer Science in University of California, Irvine. Her research resides at the junction of computer graphics, computer vision and image processing focusing on computational cameras and displays, virtual and augmented reality, and human computer interaction. She has more than 60 publications in top venues like ACM Siggraph, Eurographics, IEEE Visweek including Best Paper Awards at IEEE Virtual Reality (VR), IEEE Visweek and IEEE Projector Camera Systems (PROCAMS) for her work on multi-projector displays. She also holds around 10 US patents in this domain. She has delivered several invited presentation and keynotes across the world.

Prof. Majumder is silver medalist for academic excellence at Jadavpur University from where she earned her B.E. in Computer Science and Engineering before completing her PhD in Computer Science from University of North Carolina at Chapel Hill in 2003. She has served as Papers Co-Chair for IEEE VR 2011, ACM Virtual Reality Software and Technology (VRST) 2014, IEEE PROCAMS 2009 and 2005, General Chair for ACM VRST 2007 and IEEE VR 2012, Associate Editor in Computer and Graphics and IEEE Computer Graphics and Applications. She also serves as the Equity Advisor for the School of Information and Computer Science at UCI. She has played a key role in developing the first curved screen multi-projector display being marketed by NEC/Alienware currently. She is the recipient of the NSF CAREER award, and was a Link Foundation Fellow in 2001 and Givens Fellow at Argonne National Laboratory from 2002-2003.

 

 

M. Gopi is a professor of Computer Science and Associate Dean at the Bren School of Information and Computer Sciences at University of California, Irvine. His research interests include geometry and topology in computer graphics, massive geometry data management for interactive rendering, and biomedical sensors, data processing, and visualization. His work on representation of mani- folds using single triangle strip, hierarchyless simplification of triangulated man- ifolds, use of redundant representation for big data for interactive rendering, and biomedical image processing have received critical acclaim including best paper awards in two Eurographics conferences and in ICVGIP.

 

 

Prof. Gopi received his PhD in Computer Science from University of North Carolina at Chapel Hill in 2001. He is a gold medalist for academic excellence at Thiagarajar College of Engineering, a recipient of the Excellence in Teaching Award at UCI and a Link Foundation Fellow. He served as the program co-chair and papers co-chair of ACM Interactive 3D Graphics conference in 2012 and 2013 respectively, area chair for ICVGIP in 2010 and 2012, program co-chair for International Symposium on Visual Computing 2006, an associate editor of the Journal of Graphical Models, a guest editor of IEEE Transactions on Visualization and Computer Graphics and serves in the steering committee of ACM Interactive 3D Graphics.

 

 

作者簡介(中文翻譯)

Aditi Majumder, Ph.D., 是加州大學爾灣分校計算機科學系的教授。她的研究位於計算機圖形學、計算機視覺和影像處理的交匯處,專注於計算攝影機和顯示器、虛擬和擴增實境以及人機互動。她在ACM Siggraph、Eurographics、IEEE Visweek等頂尖會議上發表了超過60篇論文,包括在IEEE虛擬現實(VR)、IEEE Visweek和IEEE投影攝影機系統(PROCAMS)上因其在多投影顯示器方面的工作而獲得的最佳論文獎。她在這一領域還擁有約10項美國專利。她在全球各地發表了多場受邀演講和主題演講。

Majumder教授是Jadavpur大學的學術優秀銀獎得主,該校是她獲得計算機科學與工程學士學位的地方,並於2003年在北卡羅來納大學教堂山分校獲得計算機科學博士學位。她曾擔任IEEE VR 2011、ACM虛擬現實軟體與技術(VRST)2014、IEEE PROCAMS 2009和2005的論文共同主席,ACM VRST 2007和IEEE VR 2012的總主席,並擔任《計算機與圖形學》和《IEEE計算機圖形學與應用》的副編輯。她還擔任加州大學爾灣分校資訊與計算機科學學院的公平顧問。她在開發目前由NEC/Alienware行銷的第一個曲面多投影顯示器方面發揮了關鍵作用。她是NSF CAREER獎的獲得者,並於2001年成為Link Foundation Fellow,2002年至2003年在阿根廷國家實驗室擔任Givens Fellow。

M. Gopi 是加州大學爾灣分校布倫資訊與計算機科學學院的計算機科學教授及副院長。他的研究興趣包括計算機圖形學中的幾何學和拓撲學、大規模幾何數據管理以進行互動渲染,以及生物醫學傳感器、數據處理和可視化。他在使用單一三角形帶表示流形、無層次簡化三角形流形、使用冗餘表示進行大數據互動渲染以及生物醫學影像處理方面的工作獲得了廣泛讚譽,包括在兩次Eurographics會議和ICVGIP中獲得的最佳論文獎。

Gopi教授於2001年在北卡羅來納大學教堂山分校獲得計算機科學博士學位。他是Thiagarajar工程學院的學術優秀金獎得主,並獲得加州大學爾灣分校的教學卓越獎和Link Foundation Fellow。他曾擔任2012年和2013年ACM互動3D圖形會議的程序共同主席和論文共同主席,2010年和2012年ICVGIP的區域主席,2006年國際視覺計算研討會的程序共同主席,《圖形模型期刊》的副編輯,《IEEE可視化與計算機圖形學期刊》的客座編輯,並在ACM互動3D圖形的指導委員會中任職。