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商品描述
Computer games represent a significant software application domain for innovative research in software engineering techniques and technologies. Game developers, whether focusing on entertainment-market opportunities or game-based applications in non-entertainment domains, thus share a common interest with software engineers and developers on how to best engineer game software.
Featuring contributions from leading experts in software engineering, the book provides a comprehensive introduction to computer game software development that includes its history as well as emerging research on the interaction between these two traditionally distinct fields.
An ideal reference for software engineers, developers, and researchers, this book explores game programming and development from a software engineering perspective. It introduces the latest research in computer game software engineering (CGSE) and covers topics such as HALO (Highly Addictive, sociaLly Optimized) software engineering, multi-player outdoor smartphone games, gamifying sports software, and artificial intelligence in games.
The book explores the use of games in software engineering education extensively. It also covers game software requirements engineering, game software architecture and design approaches, game software testing and usability assessment, game development frameworks and reusability techniques, and game scalability infrastructure, including support for mobile devices and web-based services.
商品描述(中文翻譯)
電腦遊戲代表著軟體工程技術和技術創新研究的一個重要應用領域。無論是專注於娛樂市場機會還是非娛樂領域中的基於遊戲的應用,遊戲開發者與軟體工程師和開發人員共同關注如何最佳地開發遊戲軟體。
本書由軟體工程領域的領先專家提供了一個全面的電腦遊戲軟體開發介紹,包括其歷史以及這兩個傳統上不同領域之間的互動的新興研究。
作為軟體工程師、開發人員和研究人員的理想參考資料,本書從軟體工程的角度探討遊戲編程和開發。它介紹了電腦遊戲軟體工程(CGSE)的最新研究,並涵蓋了HALO(高度上癮、社交優化)軟體工程、多人戶外智能手機遊戲、運動軟體遊戲化以及遊戲中的人工智能等主題。
本書廣泛探討了遊戲在軟體工程教育中的應用。它還涵蓋了遊戲軟體需求工程、遊戲軟體架構和設計方法、遊戲軟體測試和可用性評估、遊戲開發框架和可重用技術,以及遊戲可擴展性基礎設施,包括對移動設備和基於網絡的服務的支援。