Essential Skills for 3D Modeling, Rendering, and Animation (Paperback)
暫譯: 3D建模、渲染與動畫的基本技能 (平裝本)
Nicholas Bernhardt Zeman
- 出版商: A K Peters
- 出版日期: 2014-11-11
- 售價: $2,625
- 貴賓價: 9.5 折 $2,494
- 語言: 英文
- 頁數: 270
- 裝訂: Paperback
- ISBN: 1482224127
- ISBN-13: 9781482224122
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相關分類:
3D建模 3D-modeling
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商品描述
The Key to Fully Understanding the Basics of a 3D World
Prominently used in games, movies, and on television, 3D graphics are tools of creation used to enhance how material and light come together to manipulate objects in 3D space. A game-changer written for the non-technical mind, Essential Skills for 3D Modeling, Rendering, and Animation examines the complexities of 3D computer-generated art, and outlines the basics of how things work and are used in 3D. This text describes the three cornerstones of 3D—modeling, rendering, and animation; focuses on common elements; and provides a full understanding of the foundational concepts involved. Detailing the skills and knowledge needed to become an accomplished 3D artist, it includes step-by-step instruction with ample examples, and allows absolute beginners to move at their own pace.
Master Anything You Are Tasked to Model
The author incorporates historical information—presenting a contextual understanding of the various techniques and methodologies in their historical place. Each chapter builds on the fundamentals of 3D computer graphics and augments skills based on the concepts, enabling the student to learn both theory and application simultaneously. The book highlights two basic geometry types, polygons and NURBS surfaces, showing the student basic modeling techniques with both. While more techniques are available, an artist can cover any model by grasping these basic techniques.
- Supplies examples that are specifically taken from Autodesk Maya
- Contains exercises that are meant to be used in conjunction with the training videos on the website
- Includes a documented history of computer graphics
Essential Skills for 3D Modeling, Rendering, and Animation offers a fundamental understanding of the mechanics of 3D graphics to modelers, animators, texture artists, render artists, game developers, and production artists, as well as educators teaching an undergrad or tech course in 3D animation.
商品描述(中文翻譯)
完全理解3D世界基礎的關鍵
3D圖形廣泛應用於遊戲、電影和電視中,是用來增強物質和光線如何結合以操控3D空間中物體的創作工具。這本針對非技術性思維的變革性著作3D建模、渲染和動畫的基本技能探討了3D電腦生成藝術的複雜性,並概述了3D中事物運作和使用的基本原理。本書描述了3D的三個基石——建模、渲染和動畫;專注於常見元素;並提供對所涉及的基礎概念的全面理解。詳細說明成為一名成功3D藝術家所需的技能和知識,並提供逐步指導和豐富的範例,讓完全的初學者可以按照自己的步調學習。
掌握任何您被要求建模的內容
作者融入了歷史信息——提供對各種技術和方法論在其歷史背景中的理解。每一章都建立在3D電腦圖形的基本原則上,並根據概念增強技能,使學生能夠同時學習理論和應用。本書突出了兩種基本幾何類型,面和NURBS曲面,向學生展示了使用這兩者的基本建模技術。雖然還有更多技術可用,但藝術家可以通過掌握這些基本技術來涵蓋任何模型。
- 提供特別取自Autodesk Maya的範例
- 包含與網站上的訓練視頻一起使用的練習
- 包括電腦圖形的文獻歷史
3D建模、渲染和動畫的基本技能為建模師、動畫師、材質藝術家、渲染藝術家、遊戲開發者和製作藝術家,以及教授本科或技術課程的教育工作者提供了對3D圖形機制的基本理解。