Essential Skills for 3D Modeling, Rendering, and Animation (Paperback)
Nicholas Bernhardt Zeman
- 出版商: A K Peters
- 出版日期: 2014-11-11
- 售價: $2,625
- 貴賓價: 9.5 折 $2,494
- 語言: 英文
- 頁數: 270
- 裝訂: Paperback
- ISBN: 1482224127
- ISBN-13: 9781482224122
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相關分類:
3D建模 3D-modeling
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商品描述
The Key to Fully Understanding the Basics of a 3D World
Prominently used in games, movies, and on television, 3D graphics are tools of creation used to enhance how material and light come together to manipulate objects in 3D space. A game-changer written for the non-technical mind, Essential Skills for 3D Modeling, Rendering, and Animation examines the complexities of 3D computer-generated art, and outlines the basics of how things work and are used in 3D. This text describes the three cornerstones of 3D—modeling, rendering, and animation; focuses on common elements; and provides a full understanding of the foundational concepts involved. Detailing the skills and knowledge needed to become an accomplished 3D artist, it includes step-by-step instruction with ample examples, and allows absolute beginners to move at their own pace.
Master Anything You Are Tasked to Model
The author incorporates historical information—presenting a contextual understanding of the various techniques and methodologies in their historical place. Each chapter builds on the fundamentals of 3D computer graphics and augments skills based on the concepts, enabling the student to learn both theory and application simultaneously. The book highlights two basic geometry types, polygons and NURBS surfaces, showing the student basic modeling techniques with both. While more techniques are available, an artist can cover any model by grasping these basic techniques.
- Supplies examples that are specifically taken from Autodesk Maya
- Contains exercises that are meant to be used in conjunction with the training videos on the website
- Includes a documented history of computer graphics
Essential Skills for 3D Modeling, Rendering, and Animation offers a fundamental understanding of the mechanics of 3D graphics to modelers, animators, texture artists, render artists, game developers, and production artists, as well as educators teaching an undergrad or tech course in 3D animation.
商品描述(中文翻譯)
《3D建模、渲染和動畫的基本技能》是一本針對非技術人士撰寫的改變遊戲規則的書籍,旨在全面理解3D世界的基礎知識。3D圖形在遊戲、電影和電視中被廣泛使用,是用於增強材料和光線如何結合以操縱3D空間中的物體的創作工具。本書描述了3D的三個基石——建模、渲染和動畫;專注於常見元素;並提供對基礎概念的全面理解。詳細介紹成為一名傑出的3D藝術家所需的技能和知識,包括逐步指導和豐富的示例,讓初學者可以按照自己的節奏學習。
作者融入了歷史資訊,以呈現各種技術和方法脈絡的理解。每一章都建立在3D電腦圖形的基礎上,並根據概念增強技能,使學生能夠同時學習理論和應用。本書重點介紹了兩種基本的幾何類型——多邊形和NURBS曲面,並展示了學生使用這兩種基本建模技術的方法。儘管還有更多技術可供選擇,但通過掌握這些基本技術,藝術家可以應對任何模型。
本書提供了一些特別來自Autodesk Maya的示例,並包含了與網站上的培訓視頻一起使用的練習。此外,還包括了電腦圖形的歷史記錄。
《3D建模、渲染和動畫的基本技能》為建模師、動畫師、紋理藝術家、渲染藝術家、遊戲開發人員和製作藝術家提供了對3D圖形機制的基本理解,同時也適用於教授本科或技術課程的教育工作者。