An Architectural Approach to Level Design (Paperback)
Christopher W. Totten
- 出版商: A K Peters
- 出版日期: 2014-06-12
- 定價: $2,475
- 售價: 5.0 折 $1,238
- 語言: 英文
- 頁數: 472
- 裝訂: Paperback
- ISBN: 1466585412
- ISBN-13: 9781466585416
-
相關分類:
使用者介面 UI、使用者經驗 UX、遊戲設計 Game-design
-
其他版本:
Architectural Approach to Level Design: Second Edition
買這商品的人也買了...
-
$520$442 -
$400$316 -
$560$370 -
$301Node.js 入門經典 (Sams Teach Yourself Node.js in 24 Hours)
-
$299$233 -
$380$323 -
$880$695 -
$680$578 -
$360$306 -
$780$515 -
$580$452 -
$450$297 -
$500$330 -
$500$450 -
$420$277 -
$520$343 -
$490$323 -
$450$297 -
$880$581 -
$650$553 -
$620$527 -
$480$408 -
$360$238 -
$1,780$1,175 -
$980$647
相關主題
商品描述
Explore Level Design through the Lens of Architectural and Spatial Experience Theory
Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture, providing information useful to both academics and game development professionals.
Understand Spatial Design Principles for Game Levels in 2D, 3D, and Multiplayer Applications
The book presents architectural techniques and theories for level designers to use in their own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory.
Create Meaningful User Experiences in Your Games
Bringing together topics in game design and architecture, this book helps designers create better spaces for their games. Software independent, the book discusses tools and techniques that designers can use in crafting their interactive worlds.
商品描述(中文翻譯)
透過建築和空間體驗理論探索關卡設計
由一位接受建築訓練的遊戲開發者和教授所撰寫,《關卡設計的建築方法》是首批將建築和空間設計理論與關卡設計領域結合的書籍之一。它通過建築的背景和歷史來探索關卡設計的原則,為學術界和遊戲開發專業人士提供有用的信息。
了解2D、3D和多人遊戲應用中的空間設計原則
本書介紹了關卡設計師在自己的工作中可以使用的建築技巧和理論。作者以不同的方式將建築和關卡設計相連,涉及設計師如何構建空間的實際元素以及人類如何以何種方式和為何目的與這個空間互動的體驗元素。在整本書中,讀者將學習到空間佈局的技巧,通過遊戲空間喚起情感,以及通過建築理論創建更好的關卡。
在遊戲中創造有意義的用戶體驗
本書將遊戲設計和建築相結合,幫助設計師為他們的遊戲創造更好的空間。這本書與軟體無關,討論了設計師在打造互動世界時可以使用的工具和技術。