An Architectural Approach to Level Design (Paperback)
暫譯: 一種建築方法的關卡設計
Christopher W. Totten
- 出版商: A K Peters
- 出版日期: 2014-06-12
- 定價: $2,475
- 售價: 5.0 折 $1,238
- 語言: 英文
- 頁數: 472
- 裝訂: Paperback
- ISBN: 1466585412
- ISBN-13: 9781466585416
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相關分類:
使用者介面 UI、使用者經驗 UX、遊戲設計 Game-design
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其他版本:
Architectural Approach to Level Design: Second Edition
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商品描述
Explore Level Design through the Lens of Architectural and Spatial Experience Theory
Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture, providing information useful to both academics and game development professionals.
Understand Spatial Design Principles for Game Levels in 2D, 3D, and Multiplayer Applications
The book presents architectural techniques and theories for level designers to use in their own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory.
Create Meaningful User Experiences in Your Games
Bringing together topics in game design and architecture, this book helps designers create better spaces for their games. Software independent, the book discusses tools and techniques that designers can use in crafting their interactive worlds.
商品描述(中文翻譯)
探索透過建築與空間體驗理論的關卡設計
由一位受過建築訓練的遊戲開發者及教授所撰寫,《建築導向的關卡設計》是首批將建築與空間設計理論整合進關卡設計領域的書籍之一。它透過建築的背景與歷史探討關卡設計的原則,提供對學術界及遊戲開發專業人士都有用的資訊。
理解2D、3D及多人遊戲應用中的空間設計原則
本書介紹了關卡設計師可以在自己工作中使用的建築技術與理論。作者以不同的方式將建築與關卡設計聯繫起來,探討設計師如何構建空間的實務元素,以及人類如何與這些空間互動的體驗元素。在整個文本中,讀者將學習到空間佈局的技能、透過遊戲空間喚起情感,以及如何透過建築理論創造更好的關卡。
在您的遊戲中創造有意義的用戶體驗
本書將遊戲設計與建築主題結合,幫助設計師為他們的遊戲創造更好的空間。本書不依賴特定軟體,討論設計師在打造互動世界時可以使用的工具與技術。