Theory of Fun for Game Design, 2/e (Paperback) (遊戲設計的樂趣理論(第二版))

Raph Koster

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商品描述

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.

Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you’re a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further.

You’ll discover that:

  • Games play into our innate ability to seek patterns and solve puzzles
  • Most successful games are built upon the same elements
  • Slightly more females than males now play games
  • Many games still teach primitive survival skills
  • Fictional dressing for modern games is more developed than the conceptual elements
  • Truly creative designers seldom use other games for inspiration
  • Games are beginning to evolve beyond their prehistoric origins

商品描述(中文翻譯)

現在以全彩印刷的方式呈現,這本經典書籍的十週年紀念版深入探討了影響現代視頻遊戲的因素,並探討了它們與象棋等傳統遊戲的共同元素。在這次的探索中,資深遊戲設計師拉夫·科斯特(Raph Koster)詳細研究了「樂趣」的概念,以及為什麼它是任何遊戲中最重要的元素。

為什麼有些遊戲很快變得無聊,而其他遊戲多年來仍然有趣?遊戲如何成為基礎和強大的學習工具?無論您是遊戲開發者、熱衷的玩家還是好奇的觀察者,這本插圖豐富、全面更新的版本將幫助您了解這一重要的文化力量的驅動因素,並激發您進一步探索。

您將發現:

- 遊戲利用我們天生的尋找模式和解決謎題的能力
- 大多數成功的遊戲都建立在相同的元素之上
- 現在玩遊戲的女性略多於男性
- 許多遊戲仍然教授原始的生存技能
- 現代遊戲的虛構裝扮比概念元素更加豐富
- 真正有創意的設計師很少從其他遊戲中獲得靈感
- 遊戲開始超越其史前起源而演變