Practical Robot Design: Game Playing Robots (Hardcover)
Jagannathan Kanniah, M. Fikret Ercan, Carlos A. Acosta Calderon
- 出版商: CRC
- 出版日期: 2013-10-17
- 售價: $2,980
- 貴賓價: 9.5 折 $2,831
- 語言: 英文
- 頁數: 418
- 裝訂: Hardcover
- ISBN: 1439810338
- ISBN-13: 9781439810330
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相關分類:
機器人製作 Robots
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商品描述
Designed for beginners, undergraduate students, and robotics enthusiasts, Practical Robot Design: Game Playing Robots is a comprehensive guide to the theory, design, and construction of game-playing robots. Drawing on years of robot building and teaching experience, the authors demonstrate the key steps of building a robot from beginning to end, with independent examples for extra modules. Each chapter covers basic theory and key topics, including actuators, sensors, robot vision, and control, with examples and case studies from robotic games. Furthermore, the book discusses the application of AI techniques and provides algorithms, and application examples with MATLAB® code.
The book includes:
- Comprehensive coverate on drive motors and drive motor control
- References to vendor websites as necessary
- Digital control techniques, with a focus on implementation
- Techniques for designing and implementing slightly advanced controllers for pole-balancing robots
- Basic artificial intelligence techniques with examples in MATLAB
- Discussion of the vision systems, sensor systems, and controlling of robots
The result of a summer course for students taking up robotic games as their final-year project, the authors hope that this book will empower readers in terms of the necessary background as well as the understanding of how various engineering fields are amalgamated in robotics.
商品描述(中文翻譯)
《實用機器人設計:遊戲機器人》是一本針對初學者、大學生和機器人愛好者設計的綜合指南,介紹了遊戲機器人的理論、設計和建造。作者們憑藉多年的機器人建造和教學經驗,演示了從頭到尾建造機器人的關鍵步驟,並提供了獨立模塊的實例。每個章節都涵蓋了基本理論和關鍵主題,包括致動器、感測器、機器人視覺和控制,並提供了來自機器人遊戲的實例和案例研究。此外,本書還討論了人工智能技術的應用,並提供了MATLAB®代碼的算法和應用實例。
本書包括:
- 全面介紹驅動馬達和驅動馬達控制
- 必要時提供供應商網站的參考資料
- 數字控制技術,重點在於實施
- 設計和實施稍微高級的極平衡機器人控制器的技術
- 基本的人工智能技術,並提供MATLAB的實例
- 討論視覺系統、感測系統和機器人控制
本書是一個夏季課程的成果,針對選擇機器人遊戲作為他們的畢業專題的學生。作者希望這本書能夠使讀者在必要的背景知識和對各種工程領域如何在機器人領域中融合的理解方面更有能力。