An Integrated Introduction to Computer Graphics and Geometric Modeling (Hardcover)
暫譯: 計算機圖形學與幾何建模的綜合介紹 (精裝版)
Ronald Goldman
- 出版商: CRC
- 出版日期: 2009-07-01
- 售價: $4,870
- 貴賓價: 9.5 折 $4,627
- 語言: 英文
- 頁數: 574
- 裝訂: Hardcover
- ISBN: 143980334X
- ISBN-13: 9781439803349
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相關分類:
Computer Graphics
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其他版本:
An Integrated Introduction to Computer Graphics and Geometric Modeling (Paperback)
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商品描述
Taking a novel, more appealing approach than current texts, An Integrated Introduction to Computer Graphics and Geometric Modeling focuses on graphics, modeling, and mathematical methods, including ray tracing, polygon shading, radiosity, fractals, freeform curves and surfaces, vector methods, and transformation techniques. The author begins with fractals, rather than the typical line-drawing algorithms found in many standard texts. He also brings the turtle back from obscurity to introduce several major concepts in computer graphics.
Supplying the mathematical foundations, the book covers linear algebra topics, such as vector geometry and algebra, affine and projective spaces, affine maps, projective transformations, matrices, and quaternions. The main graphics areas explored include reflection and refraction, recursive ray tracing, radiosity, illumination models, polygon shading, and hidden surface procedures. The book also discusses geometric modeling, including planes, polygons, spheres, quadrics, algebraic and parametric curves and surfaces, constructive solid geometry, boundary files, octrees, interpolation, approximation, Bezier and B-spline methods, fractal algorithms, and subdivision techniques.
Making the material accessible and relevant for years to come, the text avoids descriptions of current graphics hardware and special programming languages. Instead, it presents graphics algorithms based on well-established physical models of light and cogent mathematical methods.
商品描述(中文翻譯)
採用比現有教材更具新穎性和吸引力的方法,計算機圖形學與幾何建模的綜合介紹 專注於圖形、建模和數學方法,包括光線追蹤、面片著色、輻射度、分形、自由形曲線和曲面、向量方法以及變換技術。作者從分形開始,而不是許多標準教材中常見的線條繪製算法。他還將烏龜圖形重新引入,以介紹計算機圖形學中的幾個主要概念。
本書提供數學基礎,涵蓋線性代數主題,如向量幾何和代數、仿射空間和射影空間、仿射映射、射影變換、矩陣和四元數。主要探討的圖形領域包括反射和折射、遞歸光線追蹤、輻射度、照明模型、面片著色和隱藏表面程序。本書還討論幾何建模,包括平面、多邊形、球體、二次曲面、代數和參數曲線及曲面、構造實體幾何、邊界檔案、八叉樹、插值、近似、Bezier和B-spline方法、分形算法以及細分技術。
為了使材料在未來幾年內仍然易於理解和相關,本書避免描述當前的圖形硬體和特殊編程語言。相反,它基於成熟的光的物理模型和清晰的數學方法來呈現圖形算法。