Beginning Game Programming, 3/e (Paperback)
暫譯: 遊戲程式設計入門 (第三版)
Jonathan S. Harbour
- 出版商: Course Technology
- 出版日期: 2009-07-27
- 定價: $1,225
- 售價: 5.0 折 $613
- 語言: 英文
- 頁數: 448
- 裝訂: Paperback
- ISBN: 1435454278
- ISBN-13: 9781435454279
-
相關分類:
C++ 程式語言、遊戲設計 Game-design
立即出貨(限量) (庫存=1)
買這商品的人也買了...
-
$580$464 -
$880$695 -
$880$695 -
$990$891 -
$450$405 -
$650$514 -
$580$458 -
$450$356 -
$820$648 -
$620$484 -
$490$387 -
$450$351 -
$480$379 -
$690$621 -
$590$460 -
$850$723 -
$750$593 -
$950$808 -
$720$612 -
$420$328 -
$680$537 -
$550$435 -
$600$468 -
$800$632 -
$680$537
商品描述
"Beginning Game Programming, Third Edition" shows budding game developers how to take their game ideas from concept to reality. Requiring only a basic understanding of the C++ language, this unique guide covers all the skills needed to create 2D and 3D games using code written in DirectX. Each element of a game is taught step-by-step, from learning how to create a simple Windows program, to using the key DirectX components to render 2D and 3D, to adding sound to your game. Using the skills taught within each chapter, readers will develop their own game library, which they can build upon for future game projects. And this updated, new edition includes end-of-chapter quizzes and projects to help you practice your new skills! At the end of the book, newfound skills will be put to use as you create your own complete, fully functional game.
商品描述(中文翻譯)
《遊戲程式設計入門(第三版)》向新興的遊戲開發者展示如何將他們的遊戲構思從概念變為現實。這本獨特的指南只需對 C++ 語言有基本的理解,涵蓋了使用 DirectX 編寫代碼創建 2D 和 3D 遊戲所需的所有技能。書中逐步教導遊戲的每個元素,從學習如何創建一個簡單的 Windows 程式,到使用關鍵的 DirectX 元件來渲染 2D 和 3D,再到為遊戲添加聲音。讀者將利用每章所教的技能,開發自己的遊戲庫,並可在未來的遊戲專案中進一步擴展。此外,這個更新的新版本包含了每章結尾的測驗和專案,幫助你練習新技能!在書的最後,所學到的新技能將被應用於創建你自己的完整、功能完善的遊戲。