Irresistible Apps: Motivational Design Patterns for Apps, Games, and Web-based Communities
暫譯: 不可抗拒的應用程式:應用程式、遊戲及網路社群的激勵設計模式
Chris Lewis
- 出版商: Apress
- 出版日期: 2014-03-13
- 售價: $2,090
- 貴賓價: 9.5 折 $1,986
- 語言: 英文
- 頁數: 208
- 裝訂: Paperback
- ISBN: 1430264217
- ISBN-13: 9781430264217
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相關分類:
Design Pattern
海外代購書籍(需單獨結帳)
商品描述
When you create an app, a website, or a game, how do you attract users, and perhaps more importantly, how do you keep them? Irresistible Apps explains exactly how to do this using a library of 27 motivational design patterns and real-world examples of how they work.
As a developer, you need to retain users in the new economy of advertisements, subscriptions, and in-app purchases, but how do you do this? How do some applications keep users coming back? Why do people spend hours and hours playing World of Warcraft? Why do people care about Reddit karma? What makes customers keep buying from Amazon? Why do so many people love Khan Academy?
The answers are found in Gameful, Social, Interface, and Information patterns. Not only will you learn about these patterns, you’ll also learn why they work using psychological theories of intrinsic motivation, behavioral psychology, and behavioral economics. Good and bad implementations of the patterns are shown so practitioners can use them effectively and avoid pitfalls along the way.
商品描述(中文翻譯)
當你創建一個應用程式、網站或遊戲時,如何吸引使用者,或許更重要的是,如何留住他們?《Irresistible Apps》正是解釋如何做到這一點,使用27種激勵設計模式的庫以及它們在現實世界中的運作範例。
作為一名開發者,你需要在廣告、訂閱和應用內購買的新經濟中留住使用者,但你該如何做到這一點?為什麼有些應用程式能讓使用者不斷回來?為什麼人們會花上數小時玩《魔獸世界》?為什麼人們會在意Reddit的karma?是什麼讓顧客持續在Amazon購物?為什麼這麼多人喜愛Khan Academy?
答案可以在遊戲化、社交、介面和資訊模式中找到。你不僅會學到這些模式,還會了解它們為什麼有效,這是基於內在動機的心理學理論、行為心理學和行為經濟學。書中展示了這些模式的良好與不良實施,讓實務工作者能有效運用並避免沿途的陷阱。