Learn Unity 4 for iOS Game Development (Paperback)
Philip Chu
- 出版商: Apress
- 出版日期: 2013-06-20
- 定價: $1,398
- 售價: 6.0 折 $839
- 語言: 英文
- 頁數: 556
- 裝訂: Paperback
- ISBN: 1430248750
- ISBN-13: 9781430248750
-
相關分類:
Apple Developer、遊戲引擎 Game-engine
立即出貨(限量) (庫存=1)
買這商品的人也買了...
-
$790$774 -
$490$417 -
$520$411 -
$580$458 -
$680$537 -
$1,130$961 -
$400$380 -
$490$417 -
$450$356 -
$349$297 -
$940$700 -
$490$382 -
$500$390 -
$480$408 -
$580$452 -
$780$663 -
$880$695 -
$500$395 -
$680$578 -
$550$435 -
$490$417 -
$480$379 -
$580$458 -
$380$342 -
$300$234
相關主題
商品描述
Unity is an incredibly powerful and popular game creation tool, and Unity 4 brings even more great features, including Mechanim animation. Learn Unity 4 for iOS Game Development will show you how to use Unity with Xcode to create fun, imaginative 3D games for iPhone, iPad, and iPod touch. You'll learn how to optimize your game for both speed and quality, how to test and profile your game, and how to get the most out of your iOS device features, including the gyroscope and accelerometer.
You'll also learn how to incorporate the latest Game Center improvements in iOS 6 into your game, how to make sure your game gets into the App Store, and even how to promote your app and track revenue.
If you have a great 3D game idea, and you want to make it a reality in the App Store, then Learn Unity 4 for iOS Game Development has exactly what you need.
What you’ll learn
Who this book is for
iOS developers interested in using Unity and Unity developers who want to customize their games for iOS devices.
Table of Contents
Chapter 1: Getting StartedChapter 2: A Unity Tour
Chapter 3: Making a Scene
Chapter 4: Making it Move: Scripting the Cube
Chapter 5: Let's Dance! Animation and Sound
Chapter 6: Let's Roll! Physics and Controls
Chapter 7: Let's Bowl! Advanced Physics
Chapter 8: Let's Play! Scripting the Game
Chapter 9: The Game GUI
Chapter 10: Using Unity iOS
Chapter 11: Building for Real: Device testing and App Submission
Chapter 12: Presentation: Screens and Icons
Chapter 13: Handling Device Input
Chapter 14: Game Center
Chapter 15: iAds
Chapter 16: Optimization
Chapter 17: Where Do We Go from Here?
商品描述(中文翻譯)
Unity是一個非常強大且受歡迎的遊戲創作工具,而Unity 4帶來了更多出色的功能,包括Mechanim動畫。《學習Unity 4進行iOS遊戲開發》將向您展示如何使用Unity和Xcode創建有趣、富有想像力的iPhone、iPad和iPod touch的3D遊戲。您將學習如何優化遊戲的速度和品質,如何測試和分析遊戲,以及如何充分利用iOS設備的功能,包括陀螺儀和加速度計。
您還將學習如何將iOS 6中的最新Game Center改進功能融入到遊戲中,如何確保您的遊戲進入App Store,甚至如何推廣您的應用程序並追踪收入。
如果您有一個很棒的3D遊戲點子,並且想在App Store中實現它,那麼《學習Unity 4進行iOS遊戲開發》正是您所需要的。
您將學到以下內容:
- 如何構建、調試和測試Unity iOS遊戲
- 如何包含iAds
- 如何集成Game Center排行榜和成就
- 如何處理觸摸、加速度計和陀螺儀輸入
- 如何分析和優化性能
- 如何推廣您的應用程序並追踪收入
本書適合以下讀者:
- 對使用Unity進行iOS開發感興趣的iOS開發者
- 希望為iOS設備自定義遊戲的Unity開發者
目錄:
第1章:入門
第2章:Unity導覽
第3章:創建場景
第4章:讓它動起來:為方塊編寫腳本
第5章:讓我們跳舞!動畫和音效
第6章:讓我們滾動!物理和控制
第7章:讓我們打保齡球!高級物理
第8章:讓我們玩!為遊戲編寫腳本
第9章:遊戲GUI
第10章:使用Unity iOS
第11章:真實測試和應用提交
第12章:展示:屏幕和圖標
第13章:處理設備輸入
第14章:Game Center
第15章:iAds
第16章:優化
第17章:未來的發展方向