Fundamental 2D Game Programming with Java (Paperback)
Timothy M. Wright
- 出版商: Cengage Learning
- 出版日期: 2014-03-11
- 定價: $2,100
- 售價: 8.0 折 $1,680
- 語言: 英文
- 頁數: 656
- 裝訂: Paperback
- ISBN: 1305076532
- ISBN-13: 9781305076532
-
相關分類:
Java 程式語言
立即出貨(限量) (庫存=1)
買這商品的人也買了...
-
$2,993The Elements of Statistical Learning: Data Mining, Inference, and Prediction, 2/e (Hardcover)
-
$760An Introduction to Programming Using Java (Paperback)
-
$550$435 -
$1,842Analog Integrated Circuit Design, 2/e (IE-Paperback)
-
$380$300 -
$590$460 -
$400$380 -
$450$383 -
$230$219 -
$480$408 -
$520$406 -
$420$357 -
$580$493 -
$680$578 -
$680$612 -
$380$342 -
$620$490 -
$300$237 -
$550$435 -
$360$252 -
$780$616 -
$480$408 -
$281修改軟件的藝術 : 構建易維護代碼的 9條最佳實踐 (Beyond Legacy Code: Nine Practices to Extend the Life (and Value) of Your Software)
-
$1,840Reinforcement Learning: With Open AI, TensorFlow and Keras Using Python
-
$2,170$2,062
相關主題
商品描述
Learning the fundamentals of 2D game programming is the key to quickly building your game-development expertise. Understanding the elements of the 2D environment will provide a solid foundation in game creation, whether you stick with 2D or move on. FUNDAMENTAL 2D GAME PROGRAMMING WITH JAVA teaches you the basics using Java, including application programming, full-screen games, input handling, matrix transformations, basic physics, intersection testing, collision detection, and much more. The book's three parts cover: The Foundations (building a simple prototype game), the Polish (fine-tuning to create a satisfying gaming experience), and The Complete Game (creating an entire game from start to finish). Author and game developer Timothy Wright shares his toolkit of code and expertise to help you speed up the process of game programming in Java. Sharpen your Java skills and have a great time creating games with FUNDAMENTAL 2D GAME PROGRAMMING WITH JAVA.
商品描述(中文翻譯)
學習2D遊戲編程的基礎是快速建立遊戲開發專業知識的關鍵。了解2D環境的元素將為遊戲創作提供堅實的基礎,無論您是堅持2D還是轉向其他領域。《使用Java進行基礎2D遊戲編程》教授您使用Java的基礎知識,包括應用程式編程、全屏遊戲、輸入處理、矩陣變換、基本物理、交叉測試、碰撞檢測等等。本書分為三個部分:基礎(建立簡單的原型遊戲)、精緻(微調以創造令人滿意的遊戲體驗)和完整遊戲(從頭到尾創建一個完整的遊戲)。作者和遊戲開發者Timothy Wright分享了他的代碼和專業知識工具,以幫助您加快Java遊戲編程的過程。提升您的Java技能,並在《使用Java進行基礎2D遊戲編程》中創建遊戲時度過愉快的時光。