Designing the User Interface: Strategies for Effective Human-Computer Interaction, 6/e (Paperback)
暫譯: 設計使用者介面:有效人機互動的策略,第6版(平裝本)

Catherine Plaisant (author), Maxine Cohen (author), Steven Jacobs (author), Niklas Elmqvist (author), Nicholas Diakopoulos (author) Ben Shneiderman (author)

  • 出版商: Pearson FT Press
  • 出版日期: 2017-06-20
  • 定價: $1,500
  • 售價: 9.8$1,470
  • 語言: 英文
  • 頁數: 624
  • 裝訂: Paperback
  • ISBN: 1292153911
  • ISBN-13: 9781292153919
  • 相關分類: 使用者介面 UI
  • 立即出貨 (庫存 < 3)

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商品描述

The Sixth Edition of Designing the User Interface provides a comprehensive, authoritative, and up-to-date introduction to the dynamic field of human-computer interaction (HCI) and user experience (UX) design. This classic book has defined and charted the astonishing evolution of user interfaces for three decades. Students and professionals learn practical principles and guidelines needed to develop high quality interface designs that users can understand, predict, and control. The book covers theoretical foundations and design processes such as expert reviews and usability testing.

 By presenting current research and innovations in human-computer interaction, the authors strive to inspire students, guide designers, and provoke researchers to seek solutions that improve the experiences of novice and expert users, while achieving universal usability. The authors also provide balanced presentations on controversial topics such as augmented and virtual reality, voice and natural language interfaces, and information visualization.

商品描述(中文翻譯)

第六版《設計使用者介面》提供了一個全面、權威且最新的介紹,涵蓋了人機互動(HCI)和使用者體驗(UX)設計這一動態領域。這本經典書籍在過去三十年中定義並描繪了使用者介面的驚人演變。學生和專業人士可以學習到開發高品質介面設計所需的實用原則和指導方針,這些設計能讓使用者理解、預測並控制。書中涵蓋了理論基礎和設計過程,例如專家評審和可用性測試。

透過呈現人機互動的最新研究和創新,作者努力激勵學生、指導設計師,並促使研究者尋求改善新手和專家使用者體驗的解決方案,同時實現普遍可用性。作者還對一些有爭議的主題提供了平衡的介紹,例如擴增實境和虛擬實境、語音和自然語言介面,以及資訊視覺化。

目錄大綱

Part 1. Introduction
 1. Usability of Interactive Systems
 2. Universal Usability
 3. Guidelines, Principles, and Theories

Part 2. Design Processes
 4. Design
 5. Evaluation and the User Experience
 6. Design Case Studies

Part 3. Interaction Styles
 7. Direct Manipulation and Immersive Environments
 8. Fluid Navigation
 9. Expressive Human and Command Languages
 10. Devices
 11. Communication and Collaboration

Part 4. Design Issues
 12. Advancing the User Experience
 13. The Timely User Experience
 14. Documentation and User Support (a.k.a. Help)
 15. Information Search
 16. Data Visualization

目錄大綱(中文翻譯)

Part 1. Introduction

 1. Usability of Interactive Systems

 2. Universal Usability

 3. Guidelines, Principles, and Theories

Part 2. Design Processes

 4. Design

 5. Evaluation and the User Experience

 6. Design Case Studies

Part 3. Interaction Styles

 7. Direct Manipulation and Immersive Environments

 8. Fluid Navigation

 9. Expressive Human and Command Languages

 10. Devices

 11. Communication and Collaboration

Part 4. Design Issues

 12. Advancing the User Experience

 13. The Timely User Experience

 14. Documentation and User Support (a.k.a. Help)

 15. Information Search

 16. Data Visualization