Unity 3D and PlayMaker Essentials: Game Development from Concept to Publishing (Focal Press Game Design Workshops)
暫譯: Unity 3D 與 PlayMaker 基礎:從概念到出版的遊戲開發 (Focal Press 遊戲設計工作坊)

Jere Miles

商品描述

In introducing new students to video game development, there are two crucial components to consider: design and implementation. Unity 3D and PlayMaker Essentials: Game Development from Concept to Publishing provides theoretical background on topics such as characters, stories, level design, interface design, audio, game mechanics, and tools and skills needed.

Each chapter focuses on a specific topic, with topics building upon each other so that by the end of the book you will have looked into all the subjects relevant to creating your own game. The book transitions from discussion to demonstrations of how to implement techniques and concepts into practice by using Unity3D and PlayMaker. Download boxes are included throughout the book where you can get the version of the game project under discussion or other content to add to the project, as well as any supplementary video tutorials that have been developed.

Addressing both theoretical and practical aspects, Unity 3D and PlayMaker Essentials enables you to understand how to create a game by having you make a game. By gradually completing your own design document through the course of the book, you will become familiar with core design principles while learning the practical skills needed to bring your unique game to life.

商品描述(中文翻譯)

在向新學生介紹視頻遊戲開發時,有兩個關鍵組成部分需要考慮:設計和實現。《Unity 3D 和 PlayMaker 基礎:從概念到出版的遊戲開發》提供了有關角色、故事、關卡設計、介面設計、音效、遊戲機制以及所需工具和技能等主題的理論背景。

每一章專注於一個特定主題,這些主題相互建立,使得在書籍結束時,您將探討所有與創建自己遊戲相關的主題。這本書從討論過渡到演示如何將技術和概念實踐化,使用 Unity3D 和 PlayMaker。書中包含下載框,您可以獲取正在討論的遊戲項目的版本或其他內容,以便添加到項目中,以及任何已開發的補充視頻教程。

《Unity 3D 和 PlayMaker 基礎》同時涵蓋理論和實踐方面,使您能夠通過實際製作遊戲來理解如何創建遊戲。通過在書籍的過程中逐步完成自己的設計文檔,您將熟悉核心設計原則,同時學習實現您獨特遊戲所需的實用技能。

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