Unity 3D and PlayMaker Essentials: Game Development from Concept to Publishing (Focal Press Game Design Workshops) (Unity 3D 與 PlayMaker 基礎:從概念到出版的遊戲開發 (Focal Press 遊戲設計工作坊))

Jere Miles

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商品描述

In introducing new students to video game development, there are two crucial components to consider: design and implementation. Unity 3D and PlayMaker Essentials: Game Development from Concept to Publishing provides theoretical background on topics such as characters, stories, level design, interface design, audio, game mechanics, and tools and skills needed.

Each chapter focuses on a specific topic, with topics building upon each other so that by the end of the book you will have looked into all the subjects relevant to creating your own game. The book transitions from discussion to demonstrations of how to implement techniques and concepts into practice by using Unity3D and PlayMaker. Download boxes are included throughout the book where you can get the version of the game project under discussion or other content to add to the project, as well as any supplementary video tutorials that have been developed.

Addressing both theoretical and practical aspects, Unity 3D and PlayMaker Essentials enables you to understand how to create a game by having you make a game. By gradually completing your own design document through the course of the book, you will become familiar with core design principles while learning the practical skills needed to bring your unique game to life.

商品描述(中文翻譯)

在介紹新學生進入視頻遊戲開發時,有兩個關鍵的組成部分需要考慮:設計和實施。《Unity 3D和PlayMaker基礎:從概念到發布的遊戲開發》提供了有關角色、故事、關卡設計、界面設計、音頻、遊戲機制以及所需工具和技能的理論背景。

每個章節都專注於特定主題,主題之間相互建立,因此在本書結束時,您將瞭解創建自己遊戲所需的所有相關主題。本書從討論過渡到示範如何將技巧和概念實施到實踐中,使用Unity3D和PlayMaker。書中包含下載框,您可以在其中獲取正在討論的遊戲項目版本或其他內容,並且還提供了任何開發的補充視頻教程。

《Unity 3D和PlayMaker基礎》既涉及理論又涉及實踐方面,使您能夠通過製作遊戲來理解如何創建遊戲。通過在本書的過程中逐步完成自己的設計文檔,您將熟悉核心設計原則,同時學習將您獨特的遊戲帶入現實所需的實踐技能。