Visual Design Concepts For Mobile Games
暫譯: 行動遊戲的視覺設計概念

Chirstopher P Carman

  • 出版商: A K Peters
  • 出版日期: 2018-02-16
  • 售價: $2,200
  • 貴賓價: 9.5$2,090
  • 語言: 英文
  • 頁數: 185
  • 裝訂: Paperback
  • ISBN: 1138806927
  • ISBN-13: 9781138806924
  • 相關分類: 遊戲設計 Game-design
  • 立即出貨 (庫存=1)

相關主題

商品描述

This book is geared towards both students as well as professionals who are looking to enter the mobile (tablet/smartphone) and PC (personal computer) industry as concept artists (for both 2D and 3D production pipelines) or 2D production artists (game-ready assets). This book is not specifically focused on game design or game development and is also not a 3D modeling or animation guide.

However, certain aspects of game design, game development, and 3D modeling and animation will impact the visual development and art creation process. So, at points throughout we will explore topics such as game engine performance and game mechanics, though at a very high-level, bird's-eye, vantage point and only as they pertain to the visual development of the various assignments throughout this book.

Through the completion of the exercises and assignments contained within Visual  Development for Web & Mobile Games readers will be guided through the  visual development process and execution of a variety of concepts and assets  (final game art). This includes categories such as characters, props, and backgrounds,  within an isometric design template. The categories themselves will relate more to their  function within a very simple game design template than their completed visual  representation (e.g., the "big build-able" category could be anything from a town square to a fire breathing dragon as long as it fits within the bare bones parameters of the asset types functionality). The concept, theme, and style of these assets, as well as the world they inhabit, will be completely up to the individual artist.

商品描述(中文翻譯)

這本書針對希望進入移動(平板電腦/智能手機)和個人電腦(PC)行業的學生和專業人士,特別是作為概念藝術家(適用於2D和3D製作流程)或2D製作藝術家(遊戲準備資產)。本書並不專注於遊戲設計或遊戲開發,也不是3D建模或動畫指南。

然而,遊戲設計、遊戲開發以及3D建模和動畫的某些方面將影響視覺開發和藝術創作過程。因此,在書中某些部分,我們將探討遊戲引擎性能和遊戲機制等主題,儘管這些探討將以非常高層次的鳥瞰視角進行,並僅限於與本書各項作業的視覺開發相關的內容。

通過完成《網頁與移動遊戲的視覺開發》中包含的練習和作業,讀者將被引導完成視覺開發過程,並執行各種概念和資產(最終遊戲藝術)。這包括角色、道具和背景等類別,並在等距設計模板內進行。這些類別本身將更多地與它們在非常簡單的遊戲設計模板中的功能相關,而不是它們完成的視覺表現(例如,「大型可建造」類別可以是從市中心到噴火的龍,只要它符合資產類型功能的基本參數)。這些資產的概念、主題和風格,以及它們所處的世界,將完全由個別藝術家決定。