New Realities in Audio: A Practical Guide for Vr, Ar, MR and 360 Video
暫譯: 音頻新現實:虛擬實境、擴增實境、混合實境及360度視頻的實用指南

Schutze, Stephan, Irwin-Schutze, Anna

  • 出版商: CRC
  • 出版日期: 2018-02-14
  • 售價: $6,450
  • 貴賓價: 9.5$6,128
  • 語言: 英文
  • 頁數: 392
  • 裝訂: Hardcover - also called cloth, retail trade, or trade
  • ISBN: 1138740829
  • ISBN-13: 9781138740822
  • 海外代購書籍(需單獨結帳)

相關主題

商品描述

The new realities are here. Virtual and Augmented realities and 360 video technologies are rapidly entering our homes and office spaces. Good quality audio has always been important to the user experience, but in the new realities, it is more than important, it's essential. If the audio doesn't work, the immersion of the experience fails and the cracks in the new reality start to show.

This practical guide helps you navigate the challenges and pitfalls of designing audio for these new realities. This technology is different from anything we've seen before and requires an entirely new approach; this book will introduce the broad concepts you need to know before delving into the practical detail you need.

Key Features

  • This book covers audio for all types of new reality technology. At the moment, VR and 360 video are getting a lot of press, but in a few years we will be hearing a lot more about Augmented and Mixed reality technologies as well.
  • A practical guide to creating, designing and implementing audio for this new technology by a leading sound design and implementation expert.
  • Conceptual explanations address the new approaches necessary to designing effective audio for the new realities.
  • Real-world examples and analysis of what does and does not work including detailed case study discussions.
  • 商品描述(中文翻譯)

    新的現實已經來臨。虛擬實境(Virtual Reality, VR)和擴增實境(Augmented Reality, AR)以及360度視頻技術正迅速進入我們的家庭和辦公空間。高品質的音頻對於用戶體驗一直以來都非常重要,但在這些新的現實中,音頻不僅重要,而是必不可少的。如果音頻無法正常運作,體驗的沉浸感就會失敗,新的現實中的裂痕也會開始顯現。

    這本實用指南幫助您應對為這些新現實設計音頻所面臨的挑戰和陷阱。這項技術與我們之前見過的任何技術都不同,並且需要全新的方法;本書將介紹您在深入了解所需的實際細節之前需要知道的廣泛概念。

    主要特點:
    - 本書涵蓋所有類型的新現實技術的音頻。目前,虛擬實境和360度視頻受到廣泛關注,但在幾年內,我們將聽到更多有關擴增實境和混合實境技術的消息。
    - 由領先的音效設計和實施專家撰寫的實用指南,幫助您創建、設計和實施這項新技術的音頻。
    - 概念性解釋針對設計有效音頻所需的新方法。
    - 包含現實世界的範例和分析,探討哪些有效、哪些無效,包括詳細的案例研究討論。

    作者簡介

    For nearly twenty years, Stephan Schütze has created music and sound effects for a variety of projects. Most of this time has been spent working in the games industry, where he has produced the audio for games on nearly every available platform across a wide range of genres. He has composed musical scores ranging from solo musicians right up to full orchestra. Stephan is an expert on producing generative adaptive music as well as implementing existing musical scores to function dynamically within an interactive product. Stephan has worked with some of the world's leading companies in the field of the new realities. Creating content for Oculus, the Facebook Spatial Audio team and performing R&D for Magic Leap as well as producing content for a range of VR and 360 video titles.

    A background of professional playing and extensive academic studies has helped Stephan develop a mature approach to writing and producing musical works. He spent five years in the Australian Army Band as a horn player, and this combined with musical studies at both the Victorian College of the Arts and LaTrobe University provided a strong foundation for his development as a composer.

    Stephan is widely published online and in print. He is a sought-after speaker at conferences and has presented numerous lectures and talks for prominent organizations worldwide. Stephan regularly presents at industry conferences around the globe and is now exploring the leading edge of spatialized audio for VR/AR/MR and 360 video, working in both R&D and production.

    Anna Irwin-Schütze is the co-founder of Sound Librarian, narrative designer and writer Anna Irwin-Schutze has been in and around the games industry for nearly ten years. After many years as a technical writer for telecommunications and financial services, Anna stepped into the games industry, helping to update and maintain technical manuals for Firelight technologies and co-authoring the FMOD Studio training course and textbook.
    Anna has a degree in linguistics and working with Stephan Schutze, she helped design a procedurally generated language using audio engine FMOD Studio.

    In 2015 Anna moved into narrative design and scriptwriting, working on Yonder: The Cloud Catcher Chronicles, Singularity (team VR experience) and a number of yet to be released VR projects. Anna is currently working on Ashen, an action RPG multiplayer game being developed by Aurora44.

    作者簡介(中文翻譯)

    在近二十年的時間裡,Stephan Schütze 為各種項目創作音樂和音效。大部分時間他都在遊戲產業工作,為幾乎所有可用平台上的各種遊戲製作音頻。他創作的音樂範圍從獨奏音樂家到完整的管弦樂團。Stephan 是生成適應性音樂的專家,並且能夠將現有的音樂作品實現為在互動產品中動態運作。Stephan 曾與一些全球領先的新現實領域公司合作,為 Oculus、Facebook Spatial Audio 團隊創建內容,並為 Magic Leap 進行研發,同時為多個 VR 和 360 影片標題製作內容。

    專業演奏背景和廣泛的學術研究幫助 Stephan 發展出成熟的音樂創作和製作方法。他在澳大利亞陸軍樂隊擔任號角演奏者五年,這與他在維多利亞藝術學院和拉籌布大學的音樂學習相結合,為他作為作曲家的發展奠定了堅實的基礎。

    Stephan 在網上和印刷媒體上廣泛發表作品。他是會議上備受追捧的演講者,並為全球知名組織進行了多次講座和演講。Stephan 定期在全球的行業會議上發表演講,並且目前正在探索 VR/AR/MR 和 360 影片的空間音頻前沿,從事研發和製作工作。

    Anna Irwin-Schütze 是 Sound Librarian 的共同創辦人,敘事設計師和作家 Anna Irwin-Schütze 在遊戲產業工作了近十年。在擔任電信和金融服務的技術作家多年後,Anna 進入遊戲產業,幫助更新和維護 Firelight 技術的技術手冊,並共同撰寫 FMOD Studio 的培訓課程和教科書。
    Anna 擁有語言學學位,並與 Stephan Schutze 合作,幫助設計了一種使用音頻引擎 FMOD Studio 的程序生成語言。

    2015 年,Anna 轉向敘事設計和劇本寫作,參與了《Yonder: The Cloud Catcher Chronicles》、《Singularity》(團隊 VR 體驗)以及多個尚未發布的 VR 項目。Anna 目前正在開發由 Aurora44 開發的動作 RPG 多人遊戲《Ashen》。