Principles of Game Audio and Sound Design: Sound Design and Audio Implementation for Interactive and Immersive Media

Jean-Luc Sinclair

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商品描述

 

The book covers sound design, synthesis, 3D audio localization and implementation techniques for games and virtual reality environments. It covers both the technical but also creative and aesthetic challenges of doing sound for games in the 21st century in a systematic manner. The book gives both students and professionals a strong understanding of the issues specific to game audio and virtual reality, such as 3D audio and localization techniques, adaptive and interactive audio, as well as audio implementation issues using C# and the Unity game engine. Scripting is introduced as a means to deal with the main potential challenges and situations in game audio: Sample selection randomization, sample concatenation, footsteps, collision detection, etc. Sound design is covered both from a practical standpoint (how to create effective sound design), but also from a larger perspective (how to choose the proper sound in the first place, understanding the purpose for each sound in the context of the game). Additionally, the topic of procedural sound design is introduced. This novel approach to sound design relies on creating sound by means of pure synthesis, making it a much more flexible approach. A companion website is offered with extra resources such as fx, scripts, game levels, tutorials, and related links.

商品描述(中文翻譯)

這本書涵蓋了遊戲和虛擬實境環境中的聲音設計、合成、3D音頻定位和實現技術。它系統地介紹了在21世紀進行遊戲聲音設計時所面臨的技術、創意和美學挑戰。本書旨在讓學生和專業人士對遊戲音頻和虛擬實境的特定問題有深入的理解,例如3D音頻和定位技術、自適應和互動音頻,以及使用C#和Unity遊戲引擎進行音頻實現的問題。書中介紹了腳本編寫作為應對遊戲音頻中的主要潛在挑戰和情境的手段:樣本選擇隨機化、樣本串聯、腳步聲、碰撞檢測等。書中既從實用角度(如何創建有效的聲音設計),也從更大的視角(如何在遊戲背景下選擇合適的聲音,理解每個聲音在遊戲中的目的)介紹了聲音設計。此外,還介紹了程序化聲音設計的主題。這種新穎的聲音設計方法依賴於純合成創建聲音,使其成為一種更靈活的方法。附帶網站提供額外資源,如特效、腳本、遊戲關卡、教程和相關鏈接。