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商品描述
Like the first edition, the central question this book addresses is how virtual reality can be used in the design, production and management of the built environment. The book aims to consider three key questions. What are the business drivers for the use of virtual reality? What are its limitations? How can virtual reality be implemented within organizations? Using international case studies it answers these questions whilst addressing the growth in the recent use of building information modelling (BIM) and the renewed interest in virtual reality to visualize and understand data to make decisions.
With the aim of inspiring and informing future use, the authors take a fresh look at current applications in the construction sector, situating them within a broader trajectory of innovation. The new edition expands the scope to consider both immersive virtual reality as a way of bringing professionals inside a building information model, and augmented reality as a way of taking this model and related asset information out to the job-site. The updated edition also considers these technologies in the context of other developments that were in their infancy when the first edition was written – such as laser scanning, mobile technologies and big data.
Virtual Reality in the Built Environment is essential reading for professionals in architecture, construction, design, surveying and engineering and students on related courses who need an understanding of BIM, CAD and virtual reality in the sector.
商品描述(中文翻譯)
與第一版相同,本書所探討的核心問題是虛擬實境如何應用於建築環境的設計、製作和管理。該書旨在考慮三個關鍵問題:使用虛擬實境的商業驅動因素是什麼?它的限制是什麼?虛擬實境如何在組織內部實施?通過國際案例研究,本書回答了這些問題,同時探討了建築資訊建模(BIM)最近的增長以及對虛擬實境的重新興趣,以可視化和理解數據以做出決策。
為了啟發和告知未來的使用,作者重新審視了當前在建築領域的應用,並將其置於更廣泛的創新軌跡中。新版本擴展了範疇,考慮了沉浸式虛擬實境作為將專業人士帶入建築資訊模型的一種方式,以及擴增實境作為將此模型和相關資產信息帶到工地的一種方式。更新的版本還考慮了這些技術在第一版撰寫時仍處於初期階段的其他發展背景下,例如激光掃描、移動技術和大數據。
建築環境中的虛擬實境 是建築、施工、設計、測量和工程專業人士以及相關課程學生的必讀書籍,這些人需要了解該領域中的BIM、CAD和虛擬實境。