Pervasive Games: Theory and Design
暫譯: 普及遊戲:理論與設計

Montola, Markus

  • 出版商: CRC
  • 出版日期: 2017-11-15
  • 售價: $8,000
  • 貴賓價: 9.5$7,600
  • 語言: 英文
  • 裝訂: Hardcover - also called cloth, retail trade, or trade
  • ISBN: 1138427799
  • ISBN-13: 9781138427792
  • 海外代購書籍(需單獨結帳)

相關主題

商品描述

Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games take gaming away from the computer screen and back to the three-dimensional world. Now games can be designed to be played in public spaces like shopping malls, conferences, museums and other non-traditional game venues. Game designers need to understand how to use the world as a gamespace-and both the challenges and advantages of doing so. This book shows how to change the face of play-who plays, when and where they play and what that play means to all involved. The authors explore aspects of pervasive games that concern game designers: what makes these games compelling, what makes them possible today and how they are made. For game researchers, it provides a solid theoretical, philosophical and aesthetic understanding of the genre. Pervasive Games covers everything from theory and design to history and marketing.

商品描述(中文翻譯)

隨著行動通訊和無線技術的快速增長,普遍遊戲(pervasive games)迅速崛起,將遊戲從電腦螢幕帶回三維世界。現在,遊戲可以設計成在公共空間中進行,例如購物中心、會議、博物館以及其他非傳統的遊戲場地。遊戲設計師需要了解如何利用世界作為遊戲空間,以及這樣做的挑戰和優勢。本書展示了如何改變遊戲的面貌——誰在玩、何時何地玩,以及這種遊戲對所有參與者的意義。作者探討了與遊戲設計師相關的普遍遊戲的各個方面:什麼使這些遊戲引人入勝、什麼使它們在今天成為可能,以及它們是如何製作的。對於遊戲研究者,本書提供了該類型的堅實理論、哲學和美學理解。《普遍遊戲》涵蓋了從理論和設計到歷史和行銷的所有內容。