Game Development and Simulation with Unreal Technology
暫譯: 使用 Unreal 技術進行遊戲開發與模擬
Alireza Tavakkoli
- 出版商: A K Peters
- 出版日期: 2017-07-27
- 售價: $6,500
- 貴賓價: 9.5 折 $6,175
- 語言: 英文
- 裝訂: Hardcover
- ISBN: 1138427624
- ISBN-13: 9781138427624
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相關分類:
Unreal
海外代購書籍(需單獨結帳)
相關主題
商品描述
Game Development and Simulation with Unreal Technology explores the use of Unreal Engine 4 (UE4) for the development of real-time digital interactive contents to be used in computerized games or simulations. The engine is considered in three main iterations: from the basic use of the engine to build games and simulation content out of the box, to intermediate design of interactive content by building on the pre-supplied contents from the base engine, and through advanced implementations geared toward a comprehensive understanding of the power of the Unreal Engine. This is one of the first books on developing interactive content for games, entertainment, and simulation to cover the newly released UE4. Industry-level game concepts in level design, coding, and programming, networking, and multiplayer concepts are covered. The book presents beginner- through advanced-level concepts in designing and developing games with the Unreal Engine 4. It includes small/mid-scale projects developed as concept examples throughout the book, which can be used in more comprehensive and entertaining interactive computer simulations and games.The book is organized into three parts. Part 1 covers the basics of the unreal engine, including an overview of each subcomponent of the engine, an overview of the UE4 project templates, and the main features each provides. Part 2 delves into more advanced topics in the new UE4 material pipeline, including layered materials and different shading models. Part 3 walks you through the steps of building your own games with UE4. It also provides advanced coverage of Blueprint systems in UE4.Each chapter includes do-it-yourself extensions to the concept modules presented to solidify your understanding of the concepts and techniques. Exercises and summaries are also included at the end of each chapter to help take your understanding of Unreal Engine 4 to the next level.
商品描述(中文翻譯)
《使用虛幻技術的遊戲開發與模擬》探討了如何利用虛幻引擎 4 (Unreal Engine 4, UE4) 開發即時數位互動內容,以用於電腦遊戲或模擬。該引擎主要分為三個階段:從基本使用引擎來構建即用型的遊戲和模擬內容,到基於基礎引擎提供的預設內容進行中級互動內容設計,再到針對全面理解虛幻引擎強大功能的高級實作。這是第一本針對遊戲、娛樂和模擬的互動內容開發,涵蓋新發布的 UE4 的書籍。書中涵蓋了行業級的遊戲概念,包括關卡設計、編碼與程式設計、網路以及多人遊戲概念。本書呈現了從初學者到高級的概念,幫助讀者設計和開發使用虛幻引擎 4 的遊戲。書中包含了小型/中型項目作為概念範例,這些範例可以用於更全面和有趣的互動電腦模擬和遊戲。
本書分為三個部分。第一部分涵蓋虛幻引擎的基礎知識,包括引擎每個子組件的概述、UE4 專案範本的概述,以及每個範本提供的主要功能。第二部分深入探討新 UE4 材質管道中的更高級主題,包括分層材質和不同的著色模型。第三部分指導您如何使用 UE4 建立自己的遊戲,並提供 UE4 中藍圖系統的高級內容。
每章都包括自我實作的擴展,以鞏固您對所呈現概念和技術的理解。每章結尾還包含練習和總結,幫助您將對虛幻引擎 4 的理解提升到更高的水平。