Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms
暫譯: 桌上遊戲設計的基石:機制百科全書
Engelstein, Geoffrey, Shalev, Isaac
- 出版商: CRC
- 出版日期: 2019-07-11
- 售價: $3,310
- 貴賓價: 9.5 折 $3,145
- 語言: 英文
- 頁數: 512
- 裝訂: Quality Paper - also called trade paper
- ISBN: 1138365491
- ISBN-13: 9781138365490
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相關分類:
遊戲設計 Game-design
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其他版本:
Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms
Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms 2nd Edition
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商品描述
Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms compiles hundreds of different mechanisms, organized by category. Each has a description of how it works, discussion of its pros and cons, how it can be implemented, and examples of specific games that use it. Building Blocks can be read cover to cover, used as a reference when looking for inspiration for a new design, help solving a specific problem, or assist in getting unstuck in the midst of a project. This book, the first to collect mechanisms like this in the tabletop game design field, aims to be a practical guide that will be a great starting point for beginning designers, a handy guidebook for the experienced, and an ideal classroom textbook.
Key Features
- The first compendium of its kind in the tabletop game field.
- Covers the nuts and bolts of design to resolve specific challenges.
- Serves as a practical guide, a great starting point for beginning designers, and a reference for seasoned professionals.
- Contains discussion of a series of standalone mechanisms, in a standard format and style, with cross-links to related mechanics and specific examples.
- Includes hundreds of mechanism entries with accompanying diagrams and sample games to study.
- Ideal for professional or classroom use.
商品描述(中文翻譯)
《桌上遊戲設計的基石:機制百科全書》匯編了數百種不同的機制,按類別組織。每個機制都有其運作方式的描述、優缺點的討論、實施方法以及使用該機制的具體遊戲示例。《基石》可以從頭到尾閱讀,也可以作為尋找新設計靈感的參考,幫助解決特定問題,或在項目中遇到瓶頸時提供協助。這本書是桌上遊戲設計領域首本收集此類機制的著作,旨在成為一本實用指南,為初學設計師提供良好的起點,為經驗豐富的設計師提供方便的手冊,並作為理想的課堂教科書。
主要特點
- 桌上遊戲領域首本此類匯編。
- 涵蓋設計的基本要素,以解決特定挑戰。
- 作為實用指南,為初學設計師提供良好的起點,並為資深專業人士提供參考。
- 包含一系列獨立機制的討論,採用標準格式和風格,並提供相關機制的交叉連結和具體示例。
- 包含數百個機制條目,附有圖示和可供研究的示例遊戲。
- 非常適合專業或課堂使用。
作者簡介
Geoffrey Engelstein - is the designer of many tabletop games, including The Ares Project, the Space Cadets series, The Dragon & Flagon, The Expanse, and more. He is the host of Ludology, a bi-weekly podcast about game design in its seventh year, and a ten-year contributor to the Dice Tower podcast with his biweekly GameTek segments discussing the math, science, and psychology of games. He has published GameTek: The Math and Science of Gaming, which was re-published by Harper-Collins in early 2019. He is on the faculty of the NYU Game Center as an adjunct professor for Board Game Design, and has been invited to speak about game design at PAX, GenCon, Metatopia, and the Game Developers Conference. When not talking about, designing, or playing games, Geoff runs Mars International, a product development firm focusing on consumer and medical device engineering. He has a BS in Physics and a BS in Electrical Engineering from the Massachusetts Institute of Technology.
Isaac Shalev - is the designer, together with his longtime collaborator Matt Loomis, of a variety of board games including Seikatsu, Ravenous River and Show & Tile . He is also the co-host of On Board Games, one of the longest-running and most-respected tabletop game podcasts. Over the last five years, Isaac has interviewed people from every corner of the industry including top designers, publishers, distributors, illustrators, convention-runners, store-owners and more, and brought their insights to the gaming community at large. Isaac also writes about game design at www.kindfortress.com and his series on Tabletop Game Design Patterns is a favorite among game designers. Isaac's eclectic work in the game industry includes advising publishers, editing rulebooks, speaking about game design at schools, running board gaming fundraisers, and organizing PACT - the Playtesters Alliance of Connecticut. When he's not playing games, making games, or talking about games Isaac runs Sage70, Inc., a data strategy consultancy that works exclusively with nonprofit organizations. Isaac lives in Stamford, CT with his wife, three kids, a dog, and a lawn that grows unreasonably quickly.
作者簡介(中文翻譯)
Geoffrey Engelstein - 是許多桌上遊戲的設計師,包括《The Ares Project》、《Space Cadets》系列、《The Dragon & Flagon》、《The Expanse》等等。他是《Ludology》的主持人,這是一個關於遊戲設計的雙週播客,已經運行了七年,並且是《Dice Tower》播客的十年貢獻者,負責每兩週一次的《GameTek》單元,討論遊戲的數學、科學和心理學。他出版了《GameTek: The Math and Science of Gaming》,該書於2019年初由Harper-Collins重新出版。他是紐約大學遊戲中心的兼任教授,教授桌上遊戲設計,並受邀在PAX、GenCon、Metatopia和遊戲開發者大會上講述遊戲設計。當不在談論、設計或玩遊戲時,Geoff經營Mars International,一家專注於消費品和醫療設備工程的產品開發公司。他擁有麻省理工學院的物理學學士學位和電機工程學學士學位。
Isaac Shalev - 是多款桌上遊戲的設計師,與他的長期合作夥伴Matt Loomis共同創作了《Seikatsu》、《Ravenous River》和《Show & Tile》。他也是《On Board Games》的共同主持人,這是最長壽且最受尊敬的桌上遊戲播客之一。在過去五年中,Isaac訪問了來自行業各個角落的人士,包括頂尖設計師、出版商、分銷商、插畫家、會議主辦方、商店老闆等,並將他們的見解帶給更廣泛的遊戲社群。Isaac還在www.kindfortress.com上撰寫有關遊戲設計的文章,他的《桌上遊戲設計模式》系列在遊戲設計師中非常受歡迎。Isaac在遊戲行業的多元工作包括為出版商提供建議、編輯規則書、在學校講授遊戲設計、舉辦桌上遊戲募款活動,以及組織PACT - 康涅狄格州遊戲測試者聯盟。當他不在玩遊戲、製作遊戲或談論遊戲時,Isaac經營Sage70, Inc.,這是一家專門為非營利組織提供數據策略諮詢的公司。Isaac與妻子、三個孩子、一隻狗以及一片生長過快的草坪住在康涅狄格州的斯坦福。