Learning C# Programming with Unity 3d, Second Edition
暫譯: 第二版 Unity 3D 的 C# 程式設計學習
Okita, Alex
- 出版商: A K Peters
- 出版日期: 2019-09-18
- 售價: $5,500
- 貴賓價: 9.5 折 $5,225
- 語言: 英文
- 頁數: 670
- 裝訂: Hardcover - also called cloth, retail trade, or trade
- ISBN: 1138336823
- ISBN-13: 9781138336827
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相關分類:
C#、遊戲引擎 Game-engine
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其他版本:
Learning C# Programming with Unity 3d, Second Edition
海外代購書籍(需單獨結帳)
相關主題
商品描述
Learning C# Programming with Unity 3D, Second Edition is for the novice game programmer without any prior programming experience. Readers will learn how C# is used to make a game in Unity 3D. Many example projects provide working code to learn from and experiment with. As C# evolves, Unity 3D evolves along with it. Many new features and aspects of C# are included and explained. Common programming tasks are taught by way of making working game mechanics. The reader will understand how to read and apply C# in Unity 3D and apply that knowledge to other development environments that use C#. New to this edition: includes latest C# language features and useful tools included with the .NET library like LINQ, Local Functions Tuples, and more
Key Features
- Provides a starting point for the first-time programmer
- C# Code examples are simple short and clear
- Learn the very basics on up to interesting tricks which C# offers
商品描述(中文翻譯)
《學習 C# 程式設計與 Unity 3D(第二版)》是為沒有任何程式設計經驗的初學者遊戲程式設計師所設計。讀者將學習如何在 Unity 3D 中使用 C# 來製作遊戲。許多範例專案提供可供學習和實驗的運行代碼。隨著 C# 的演進,Unity 3D 也隨之發展。書中包含並解釋了許多 C# 的新特性和方面。通過製作運行中的遊戲機制來教授常見的程式設計任務。讀者將理解如何在 Unity 3D 中閱讀和應用 C#,並將這些知識應用於其他使用 C# 的開發環境。本版新增內容:包括最新的 C# 語言特性和 .NET 函式庫中包含的有用工具,如 LINQ、局部函數、元組等。
主要特點:
- 為初次程式設計師提供一個起點
- C# 代碼範例簡短且清晰
- 從最基本的知識學習到 C# 提供的有趣技巧
作者簡介
Alex Okita has over 20 years of experience in game development. His recent work includes many VR and AR games using Unity 3D. Having started in the industry as a Concept Artist for Bungie, he transitioned to a technical artist working in Film and other AAA game companies. Eventually work led him to programming in languages like the Maya Embedded Language (MEL), Python, and Unreal Script. Eventually C# and Unity 3D became his main development environment where he felt a need to help others realize their own game development ideas.
作者簡介(中文翻譯)
亞歷克斯·奧基塔擁有超過20年的遊戲開發經驗。他最近的工作包括許多使用Unity 3D的虛擬實境(VR)和擴增實境(AR)遊戲。他在業界的起步是作為Bungie的概念藝術家,之後轉型為技術藝術家,曾在電影和其他AAA遊戲公司工作。最終,他的工作使他開始使用Maya嵌入式語言(MEL)、Python和Unreal Script等語言進行程式設計。最終,C#和Unity 3D成為他主要的開發環境,他感受到幫助他人實現自己的遊戲開發想法的需求。