The Pyramid of Game Design: Designing, Producing and Launching Service Games
暫譯: 遊戲設計金字塔:設計、製作與發佈服務型遊戲
Nicholas Lovell
- 出版商: A K Peters
- 出版日期: 2018-12-18
- 售價: $2,430
- 貴賓價: 9.5 折 $2,309
- 語言: 英文
- 頁數: 340
- 裝訂: Paperback
- ISBN: 1138298891
- ISBN-13: 9781138298897
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相關分類:
遊戲設計 Game-design
海外代購書籍(需單獨結帳)
相關主題
商品描述
Game design is changing. The emergence of service games on PC, mobile and console has created new expectations amongst consumers and requires new techniques from game makers.
In The Pyramid of Game Design, Nicholas Lovell identifies and explains the frameworks and techniques you need to deliver fun, profitable games. Using examples of games ranging from modern free-to-play titles to the earliest arcade games, via PC strategy and traditional boxed titles, Lovell shows how game development has evolved, and provides game makers with the tools to evolve with it.
- Harness the Base, Retention and Superfan Layers to create a powerful Core Loop.
- Design the player Session to keep players playing while being respectful of their time.
- Accept that there are few fixed rules: just trade-offs with consequences.
- Adopt Agile and Lean techniques to "learn what you need you learn" quickly
- Use analytics, paired with design skills and player feedback, to improve the fun, engagement and profitability of your games.
- Adapt your marketing techniques to the reality of the service game era
- Consider the ethics of game design in a rapidly changing world.
Lovell shows how service games require all the skills of product game development, and more. He provides a toolset for game makers of all varieties to create fun, profitable games. Filled with practical advice, memorable anecdotes and a wealth of game knowledge, the Pyramid of Game Design is a must-read for all game developers.
商品描述(中文翻譯)
遊戲設計正在改變。PC、行動裝置和主機上服務型遊戲的出現,為消費者帶來了新的期望,並要求遊戲製作人採用新的技術。
在《遊戲設計金字塔》中,Nicholas Lovell 確定並解釋了您需要的框架和技術,以提供有趣且有利可圖的遊戲。通過從現代免費遊玩遊戲到最早的街機遊戲,再到 PC 策略遊戲和傳統盒裝遊戲的範例,Lovell 展示了遊戲開發的演變,並為遊戲製作人提供了隨之演變的工具。
- 利用基礎層、留存層和超級粉絲層來創建強大的核心循環。
- 設計玩家會話,以保持玩家的遊玩興趣,同時尊重他們的時間。
- 接受幾乎沒有固定規則的事實:只有權衡與後果。
- 採用敏捷和精益技術,以快速「學習您需要學習的東西」。
- 使用分析數據,結合設計技能和玩家反饋,來改善遊戲的趣味性、參與度和盈利能力。
- 根據服務型遊戲時代的現實調整您的行銷技術。
- 考慮在快速變化的世界中遊戲設計的倫理。
Lovell 展示了服務型遊戲需要所有產品遊戲開發的技能,甚至更多。他為各類遊戲製作人提供了一套工具,以創造有趣且有利可圖的遊戲。《遊戲設計金字塔》充滿了實用建議、難忘的軼事和豐富的遊戲知識,是所有遊戲開發者必讀的書籍。