Digital Virtual Consumption
暫譯: 數位虛擬消費
- 出版商: Routledge
- 出版日期: 2016-07-27
- 售價: $2,670
- 貴賓價: 9.5 折 $2,537
- 語言: 英文
- 頁數: 244
- 裝訂: Paperback
- ISBN: 1138203076
- ISBN-13: 9781138203075
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商品描述
Digital media present opportunities for new types of consumption including desiring, buying, collecting, making, and even selling digital virtual goods. To these activities we can add those taking place in virtual communities of consumption, online shops, brand websites, and online auction houses that together amount to a vast new landscape of consumption. Digital virtual consumption motivates concatenated practices which produce meaningful experience for their users as well as market opportunities to profit from them. Consumers create and maintain elaborate wish lists, engaging with simulations of brands on websites and in videogames, coveting items for use in online games and even spending ‘real’ money on these, undertaking entrepreneurial activity in virtual worlds, conjuring nostalgia via online auctions, engaging in playful consumption in other new retail formats, writing reviews of products as part of the consumption experience, engaging in online activist activities, and many other emerging behaviors.
Analyses of consumption in the digital virtual realm are however limited. This collection brings together experienced researchers from the fields of consumer research, digital games, and virtual worlds to provide conceptual and empirical work that helps us understand these new and significant consumer activities. Online communities negotiate the ‘correct’ use of goods and offer technical advice, consumers develop new products, individuals create and distribute their own promotional material for their favorite brands, and entrepreneurial consumers marketing and selling their own products online. Here we may see a blurring of consumption and production, or work and leisure activity that requires further thought about what makes it meaningful for individuals. The chapters in this volume take stock of the emergence and likely importance of digital virtual consumption for consumer culture, including a review of both new and existing conceptual and methodological tools as well as a resource of key examples and analyses of practices.
商品描述(中文翻譯)
數位媒體為新型消費提供了機會,包括渴望、購買、收藏、製作,甚至銷售數位虛擬商品。這些活動還可以加入在消費虛擬社群、網上商店、品牌網站和網上拍賣行中進行的活動,這些活動共同構成了一個龐大的新消費景觀。數位虛擬消費激勵了串聯的實踐,為用戶產生有意義的體驗,並為從中獲利提供市場機會。消費者創建並維護精緻的願望清單,與網站和電子遊戲中的品牌模擬互動,渴望在網上遊戲中使用的物品,甚至花費“真實”的金錢購買這些物品,在虛擬世界中進行創業活動,通過網上拍賣喚起懷舊情懷,在其他新零售形式中參與有趣的消費,撰寫產品評論作為消費體驗的一部分,參與線上行動主義活動,以及許多其他新興行為。
然而,對數位虛擬領域消費的分析仍然有限。本書匯集了來自消費者研究、數位遊戲和虛擬世界領域的經驗豐富的研究者,提供概念性和實證性的研究,幫助我們理解這些新的重要消費者活動。線上社群協商商品的“正確”使用並提供技術建議,消費者開發新產品,個人為自己喜愛的品牌創建並分發推廣材料,創業消費者在線上行銷和銷售自己的產品。在這裡,我們可能會看到消費與生產,或工作與休閒活動之間的界限模糊,這需要進一步思考什麼使其對個人有意義。本書中的各章回顧了數位虛擬消費的出現及其對消費文化的重要性,包括對新舊概念和方法工具的回顧,以及關鍵範例和實踐分析的資源。