Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Fourth Edition

Tracy Fullerton

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Game Design Workshop is a truly great book, and has become, in my opinion, the de facto standard text for beginner- to intermediate-level game design education. This updated new edition is extremely relevant, useful and inspiring to all kinds of game designers.
― Richard Lemarchand, Interactive Media & Games Division, School of Cinematic Arts, University of Southern California
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This is the perfect time for a new edition. The updates refresh elements of the book that are important as examples, but don't radically alter the thing about the book that is great: a playcentric approach to game design.
― Colleen Macklin, Associate Professor, Parsons The New School for Design
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Tracy Fullerton’s Game Design Workshop covers pretty much everything a working or wannabe game designer needs to know. She covers game theory, concepting, prototyping, testing and tuning, with stops along the way to discuss what it means to a professional game designer and how to land a job. When I started thinking about my game studies course at the University of Texas at Austin, this was one book I knew I had to use.
― Warren Spector, Studio Director, OtherSide Entertainment
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"Create the digital games you love to play."

Discover an exercise-driven, non-technical approach to game design, without the need for programming or artistic expertise with Game Design Workshop, Fourth Edition.

Tracy Fullerton demystifies the creative process with clear and accessible analysis of the formal and dramatic systems of game design. Using examples of popular games, illustrations of design techniques, and refined exercises to strengthen your understanding of how game systems function and give you the skills and tools necessary to create a compelling and engaging game.

Game Design Workshop puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. These skills will provide the foundation for your career in any facet of the game industry including design, producing, programming, and visual design.

Tracy Fullerton is an award-winning game designer and educator with over 20 years of professional experience, most recently winning the Games for Change Game of the Year Award for her independent game Walden, a game. She has also been awarded the 2016 GDC Ambassador Award, the 2015 Games for Change Game Changer Award, and the IndieCade 2013 Trailblazer award for her pioneering work in the independent games community. Tracy is a Professor of Interactive Media & Games at the USC School of Cinematic Arts and the Director of the USC Games Program, the #1 game design program in North America as ranked by the Princeton Review.

 

商品描述(中文翻譯)

《遊戲設計工作坊》是一本非常出色的書籍,並且在我看來,已成為初級到中級遊戲設計教育的事實標準教材。這本更新的新版對各種遊戲設計師都非常相關、有用和激勵人心。
― Richard Lemarchand,南加州大學電影藝術學院互動媒體與遊戲部門

這是出版新版的絕佳時機。更新的內容刷新了書中重要的例子,但並未徹底改變這本書的優點:以遊戲為中心的遊戲設計方法。
― Colleen Macklin,帕森斯設計學院副教授

Tracy Fullerton的《遊戲設計工作坊》涵蓋了工作中或想成為遊戲設計師所需的幾乎所有知識。她介紹了遊戲理論、概念設計、原型製作、測試和調整,並在途中討論了成為專業遊戲設計師的意義以及如何找到工作。當我開始思考在德克薩斯大學奧斯汀分校的遊戲研究課程時,我知道我必須使用這本書。
― Warren Spector,OtherSide Entertainment工作室主任

「創造你喜愛玩的數位遊戲。」

《遊戲設計工作坊》第四版提供了一種以練習為驅動的非技術性遊戲設計方法,無需編程或藝術專業知識。

Tracy Fullerton通過對遊戲設計的形式和戲劇系統進行清晰易懂的分析,揭示了創作過程的神秘。通過遊戲設計技巧的示例和精煉的練習,加強你對遊戲系統運作方式的理解,並提供創造引人入勝的遊戲所需的技能和工具。

《遊戲設計工作坊》讓你動手製作、測試和修改自己的遊戲,使用經過時間考驗的方法和工具。這些技能將為你在遊戲行業的任何方面,包括設計、製作、編程和視覺設計,奠定基礎。

Tracy Fullerton是一位屢獲殊榮的遊戲設計師和教育家,擁有超過20年的專業經驗,最近憑藉獨立遊戲《Walden, a game》獲得了Games for Change年度遊戲獎。她還獲得了2016年GDC大使獎、2015年Games for Change遊戲改變者獎和2013年IndieCade開拓者獎,以表彰她在獨立遊戲社區的開創性工作。Tracy是南加州大學電影藝術學院互動媒體與遊戲專業的教授,也是由普林斯頓評論排名為北美第一的遊戲設計專業的USC Games計劃的主任。

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